Of course a 700$ computer is more expensive than a console, but that is the initial price. And even for that money you get way more perfomance than a Xbox360 or PS3 can offer.
Furthermore, that is what I meant by "cumulated costs", your console is as is, and usually they are already outdated when they are released. There is far better technology for computers avaible than what is put in the named consoles.
A 700$-computer instead will reach a point after (depends on personal wishes) 2-4 years where you want to upgrade some part. Depends on current technology revolutions, it's usually the processor or graphic card which can't display "High" settings fluently any more.
So you go and buy the current price/perfomance-winner, usually for about 150-250€. Now your computer offers graphical power exceeding the one of your old console greatly, and that for a relatively poor price.
As said, I don't want to (and it's a bit difficult to do this in a non-native language) calculate all of this here...
What do you mean by crossgaming? If the game is developed for multiple platforms? I have no problem with that...Call of Duty 4 works perfectly on computer as it was really programmed for it, and it rocks. Nothing more to expect. And if they have the team and the plan to program it parallel on multiple platforms to reach more customers, fine by me.No offense to anyone, but if Total War Series ever goes to crossgaming platform or anything that touches consoles, i ain't buying it anymore.
What I have a problem is platform conversions...if a game is developed for Xbox360/PS3 and then just reprogrammed to fit on computers the hardware requirements usually are absurdly high (example: Race Driver GRID, Mass Effect). Reason? Bad programming. There were an enormous 2 guys working the conversion of GRID....Codemasters just wanted to milk another willing cow cheaply...![]()
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