Quote Originally Posted by desert View Post
Oh. I'm playing a KH campaign on Alex.exe as well. I thought that maybe you had been ahead of me in the game and encountered some fatal CTDs.

That said, I don't really see much difference between Rome.exe and Alex.exe AI, except that Alex AI does extremely retarded things less frequently. That and the recruiting of mercenaries and retraining.

Then again, I probably just don't remember what things were like before Alex anymore.

Spoiler Alert, click show to read: 
Very off-topic, but I want to rant a little.
I once lost as Baktria because in 260 BC a Seleukid FM was wandering through Baktria, nothing out of the ordinary really, and then the next turn he attacked Baktra, and suddenly had a huge army made of every single mercenary unit in the region. Not even 6 FMs were enough to stop him.

In another campaign, I was obliterated by that super-elite army in Noricum, but inflicted some losses on them. I began to assemble a new army, but when my spy entered the area, somehow all of those elite units were back on full strength. I decided to retreat and wait for someone else to conquer them. I have seen several Roman and Epirot full stacks enter the region, but they never come out, and the Noricum defenders are always at full strength...




Sorry for hijacking the thread.

It wasn't actually brilliant or anything, just efficient... Creating large, powerful armies (instead of large, skirmisher and reserve filled armies, or 3 unit "armies") and just sending in masses of them is what eventually wore me down. Granted, I was destroying the AI in the battles, until finally the sheer mass of numbers just drove me back city by city until my only real, powerful strongholds were Athens in Greece and Syracuse in the mediterranean. Once those each fell, I "roleplayed" that the few cities I had left (a terribly depleted Sparta included) would have just gone right back to the old city-state system and happily kissed the Romani boots that would stomp through their cities within the next few years- I just didn't want to keep hitting end turn over and over to see it finally happen, so ended the thing.