I've had massive (i.e. half of my huge empire) rebellion problems even more the 60% marker.Quelled, got to the 60%, and it started all over again.
Howwible :(
I've had massive (i.e. half of my huge empire) rebellion problems even more the 60% marker.Quelled, got to the 60%, and it started all over again.
Howwible :(
"problems even BEFORE the 60% marker" ^^^
Iz me idiot or no "edit" butan?![]()
Yeah, I've noticed the "bloat effect" seems to start kicking in once I've got around 30-40% of the map conquered. Although I do think it becomes especially bad if you go over the 60% mark.
Junior members don't have the ability to edit their posts. You should get promoted to full membership in the next week or two, though.![]()
"MTW is not a game, it's a way of life." -- drone
Thanks a ton for the help guys, I'm almost there mostly by building all of the "calming" buildings you guys suggested and doing the other tips I have practically the whole map done (95%) and everthings green! There's one problem though, I can't reach Malta! I think you need compass to build a ship that can reach the central mediterranean (where Malta is) and I don't know how to get compass. It's 1223, isn't that late enough for compass to be available. I don't get it....
Oh well thanks for the help, I could have done it except for stupid Malta. :(
Errr... never mind. That magnification of Malta fooled me it was the straights of Sicily you needed and I didn't figure out till now that there was a sicilian ship in the straights of Sicily that even though it was neutral if I attracted Malta (which the Sicilians owned) it would then be an enemy hence the blockage. I attacked the ship first then I could land and then I could finish the map. Yay!
Still can't figure out why I couldn't get compass by that later date and build better ships with the shipbuilder guild option...
Anyway thx again!
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Is it somehow much more difficult to get 100% in VI compared to vanilla? In Vanilla I have achieved it at least three times and never had many random rebellions, nor any significant problems overall. Hmm... I wonder if I've done it on Expert though, once I got good enough for that I haven't really bothered to slug it past superiority down to the very end.
Maybe that had something to do with it. I'll look out for that next time.
The nasty thing about the massive "bloat" rebellions I had was that there was no loyalty drop right up until where it was too late. Loyalty could be on 200% then the next turn there was a horde of peasants. Those are some real "what the.." moments. Maybe that was a bug, I dunno.
Normally my factions leaders are quite merciful when it comes to rebels, but after a while I got pretty fed up and started executing them like a giant feeding on midgets.
Plonk a spy (2 or 3 star) in every single province and you'll never get rebellions, dude.
How the heck do you get 2-star spies in every province: There are how-many-provinces? And training so many spies up to that level has always eluded me. What do you do? Trial generals all the time???
/KotR
Very easily in fact. Just keep training spies from the start of the game. Yes you can do a few treason trials, and at the beginning of the campaign there are usually plenty of disloyal generals to bring under control, but there is a better method: Don't build the border forts.
Instead of constructing border forts in every province, build large numbers of spies. The spies both boost loyaly and kill any rival spies/assassins that pass through. Most importantly the spy will gain valour when he finds a rival spy. This way your spies effectively train themselves. If the border forts were there, the spies would not do the catching and thus would not gain the valour.
Once you've got this started it's simply a matter of moving them around to different areas. For example you may have a province where spies/assassins are getting caught every year. So move out your high valour spy from that province and move in a 0 or 1 valour for training. Conversely you may have a province where your 0 or 1 valour spy is not catching that enemy assassin that bumps off every emissary you train. In this case move one or more of your high valour (4 or above) spies (or assassins) into the province to get rid of this annoyance.
If you follow this system, by the time the bloat effect kicks in, you should be well covered, and you can then put up your border forts in the provinces that really need them and enjoy a very high level of protection and provincial loyalty in those provinces. I would advise that you simply don't border fort your whole territory however and avoid them completely if possible. Also if you lose the province and your spy is in there with the border fort gone over to the enemy - he's gone. If the border fort wasn't there, then he has the chance of starting a revolt in the province - hopefully bringing the province back to your faction.
Spies play a vital part in my campaigns, I simply wouldn't be without them.
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Last edited by caravel; 10-13-2008 at 14:19.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
interesting.
i generally dont use many spies.
ill try it out.
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