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Thread: Killing FM's and traits

  1. #1

    Default Killing FM's and traits

    I am playing at Ptolemies and have decided that I do not want any FM's who are not Galatian or Makedonian. Does anyone know if there is an easy way to kill off your own FM's? I have been putting them in leaky boats or having them charge headlong into the enemy (problem is that the bodyguard unit runs away when they are down to a few me and the FM is not killed).

    Also do you know whether ethnicity is always directly inherited from the father (i.e. once I have gotten rid of everyone else will I only ever generate Makedons/Galatians)?

  2. #2
    Member Member penguinking's Avatar
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    Default Re: Killing FM's and traits

    I just charge mine into phalanxes and let them get surrounded so they get killed while fleeing.

    Or, you could play as the Casse. You would never have issues killing of FMs then.
    Last edited by penguinking; 10-08-2008 at 05:42.
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  3. #3

    Default Re: Killing FM's and traits

    give_trait "insert loser's name here" Hypochondriac 3

    Finding out the exact name can be tricky. I'd suggest you search the factional names file.
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  4. #4
    Member Member Chris1959's Avatar
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    Default Re: Killing FM's and traits

    I try sending them out alone against rebels and autocalc, doesn't always work one FM, a complete idiot, ended up a 7 star general retired to Capua and became faction leader!
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  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Killing FM's and traits

    Sounds like he earned it too...

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  6. #6

    Default Re: Killing FM's and traits

    Quote Originally Posted by Cullhwch View Post
    give_trait "insert loser's name here" Hypochondriac 3

    Finding out the exact name can be tricky. I'd suggest you search the factional names file.
    Where exactly is the file located in the EB folder?

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Killing FM's and traits

    Quote Originally Posted by Chris1959 View Post
    I try sending them out alone against rebels and autocalc, doesn't always work one FM, a complete idiot, ended up a 7 star general retired to Capua and became faction leader!
    Autocalcing it almost never works. Better off playing it out and ensuring they die. Attacking settlements alone is often a good way, especially if they're able to force their way inside, to get trapped with the enemy.
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  8. #8
    Member Member Callicles's Avatar
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    Default Re: Killing FM's and traits

    Put them all on a trireme, and then send them off against pirates. It may take a few turns, but eventually the ship will sink.

  9. #9
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Killing FM's and traits

    Nah, all bananas...

    move_character "name of the character" to Gotland (the island in the middle of the baltic).

    Siege the rebel city, and when the enemy sallies forth to attack, autocalc with auto_win attacker enabled, and voilà!, FM`s genocyde.

    You can do it with multiple FMs.

  10. #10

    Default Re: Killing FM's and traits

    Put the general on a boat. Land him on an island to besiege and get your fleet away from the shores. When he looses the auto-battle he will die.

  11. #11
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Killing FM's and traits

    or you could just you know... kill him off with the console... or put him in a proper battle under another general, and send him forth into a horde of my Celt brethren. We dice up family members gooooood. Swing him round the flank and just park him right behind their battleline. He'll get sandwiched between the proper infantry and missiles, reserves and their own general. surrounded and minced. Presto, one finely simmered Family Member.

    and if he fights his way out, he deserves life.

    till you do it again atleast :P
    Last edited by Celtic_Punk; 10-09-2008 at 10:06.
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  12. #12
    Member Member Chris1959's Avatar
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    Default Re: Killing FM's and traits

    Actually a good way for a Roman play is to send them north of the Alps and build a fort, at some point one of the spawned rebel armies will be-siege them and that is a guaranteed death, and can get rid of several idiots at once.
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  13. #13

    Default Re: Killing FM's and traits

    I have never used console commands before - how do you open up the box to enter in the command?

  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Killing FM's and traits

    Quote Originally Posted by Celtic_Punk View Post
    or you could just you know... kill him off with the console...
    The kill_character command doesn't work in the console.


  15. #15
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Killing FM's and traits

    i cant even move them in the console... Its kind of annoying when I am trying to roleplay certain things... maybe I should go to the technical support...

    I know somepeople do use the kill_character command in EB. so maybe its either something with our games or we are doing it wrong, or theres other characters sharing the name... I bet rome wont have a problem with the latter...
    Last edited by Celtic_Punk; 10-10-2008 at 10:57.
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  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: Killing FM's and traits

    You can put the kill_character command in the generic script.

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  17. #17
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Killing FM's and traits

    is it me or the op is being a little racist?

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    Guest Aemilius Paulus's Avatar
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    Default Re: Killing FM's and traits

    Quote Originally Posted by duncan.gill View Post
    I have never used console commands before - how do you open up the box to enter in the command?
    You press the ` or ~ key (same key, 2 functions) that should be right under your Esc key. This opens up a sort of a message box where you type in the cheat and then press Enter.

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