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  1. #1
    amrtaka Member machinor's Avatar
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    Default Re: Boosting performance in EB

    Quote Originally Posted by ||Lz3|| View Post
    you'll see I have no problems with the stratmap (revert to the original sea animation ,it does wonders)
    How do you revert to the original sea animation?
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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Boosting performance in EB

    Quote Originally Posted by machinor View Post
    How do you revert to the original sea animation?
    Install the sea-graphic switch. However, this probably will not improve performance as the original graphics take up quite as much memory as the new ones.
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  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Boosting performance in EB

    Quote Originally Posted by Ludens View Post
    Install the sea-graphic switch. However, this probably will not improve performance as the original graphics take up quite as much memory as the new ones.

    That's actually not what my experience tells me
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  4. #4

    Default Re: Boosting performance in EB

    Quote Originally Posted by ||Lz3|| View Post
    That's actually not what my experience tells me
    I never tried the sea graphics switch before, but I did yesterday and I have the impression that at least the scrolling speed on the campaign map has increased by a good deal, but it might just be in my head.
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  5. #5

    Default Re: Boosting performance in EB

    the 'improvement' is an optical illustion. because the colors in the orginal sea file are lighter and have softer edges, it appears to move smoother.
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  6. #6
    Member Member Maksimus's Avatar
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    Default Re: Boosting performance in EB

    can you give me link for those textures pls in pm?
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  7. #7

    Default Re: Boosting performance in EB

    I just tried the cas2rum thing. Converted all convertible cas to rum, deleted the cas (keeping a backup of course), but then EB refused to run.

    Apparently a lot of non-unit models are *expected* to be in cas, even if they're convertible.

    Some units failed to load as well, once converted, were expecting a tga instead of a tga.dds.

    Also, some cas files instead of reporting an error during conversion just plain crashed.

    To make it more usable, there should be an optional switch to automatically delete a cas file if successfully converted to rum, otherwise you have to sift through a hundred or so files to see if they need to be renamed, deleted, or whatnot.

    Totally busted and unusable.
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