Results 1 to 4 of 4

Thread: Finding out what caused a crash

  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Finding out what caused a crash

    Hello everybody, long time no see.

    I'm stumbled upon a crash at 1107. It happens when i end my turn, and it switches from independents back to me. It says "M2TW has encountered an error and must close".

    I've tried stopping all the buildings that are about to be built, units about to be created, moved family members out of cities, moved all family members Into cities, moved merchants off their trade tiles, etc, but it still happens.

    I remember in Rome there was a way to get the game to tell you exactly what has caused the problem, or at least which line of code has caused the problem. Is there a similar thing here?

  2. #2
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Finding out what caused a crash

    Hey Dayve.

    Go to your SEGA/Medieval II - Total War folder, and look for a folder named "logs". In there, you will find a text file which will (hopefully) explain the problem.
    This space intentionally left blank.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Finding out what caused a crash

    What Hax said.

    If there are no specifics in the log, you can also use toggle_fow in the console and enable viewing of all AI moves to examine the problem.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Finding out what caused a crash

    Hmm, apparently the game was trying to remove a trait from a character that no longer existed... that's what was causing the crash.

    Strange that it would try to remove a trait from a FM that no longer exists. Anyway, repeated loading + ending turn seems to have fixed it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO