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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Post RPS interview with CA's James Russell

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    A few things that stuck out for me:

    RPS: What kind of changes have you made to the campaign map when compared to the previous games?

    Russell: The most obvious difference is the sheer scale of the game world. This was the time when Europe was extending its power across the world, and when the first truly global wars were fought. As well as the European theatre, the campaign map stretches west to include the Caribbean and much of North America and east to include the whole of India, as well as special trade areas such as the East Indies and the Ivory Coast.
    I note the omission of any mention of South America. Admittedly somewhat disappointing, but not surprising.


    Russell: Of course, you can still do things manually as well. You can also choose to promote a new general from the ranks.
    While I figured/hoped this was in, it's still good to hear it confirmed.


    RPS: What aspect of Empire: Total War do you think mainstream coverage will miss out on or ignore?

    Russell: A lot of coverage is inevitably focused on the graphical advances made by the new engine, and how beautiful the game looks - especially the spectacular naval battles. But in many ways, it’s the multitude of small details that make the game more immersive. Generals developing certain traits as a result of the way you use them. Flag bearers and officers shouting orders on the battlefield. The way your population gets unhappy if you attack a friendly nation but patriotic if you attack a hostile nation. The way a country can become hostile if you’re caught spying, or if you go to war with someone they like; or the way their hostility might soften if you go to war with a country they dislike.
    Outstanding! So our people can be pushed towards revolt if we attack a nation we've had good relations with -- this pleases me greatly.
    "MTW is not a game, it's a way of life." -- drone

  2. #2
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: RPS interview with CA's James Russell

    Wow...a system that doesn't automatically penalize the player for going to war?
    Considering the usual strategy game deal is to slap the player with 'war weariness' penalties for that kind of thing, I can only hope that this might be a sign of changing times :P
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  3. #3
    Member Member sassbarman's Avatar
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    Default Re: RPS interview with CA's James Russell

    The more i hear about this game the more giddy I get. I've got a sneeking suspicion that CA just
    might hit a home run with this one.

  4. #4

    Default Re: RPS interview with CA's James Russell

    Promote your own generals?

    Will they still be elite units? If so I am guessing there must be a maximum? What unit would they be as heavy cavalry might not be the wrecking ball it has been. If you promote an artilleryman will it be a 'Generals Artillery Unit' - Napoleon?

    Either way every 'Sharpe' fans dream of promoting from the ranks has just come true

  5. #5
    Member Member Polemists's Avatar
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    Default Re: RPS interview with CA's James Russell

    You had me at

    but patriotic if you attack a hostile nation.
    Wootness, time to launch some serious invasions of old foes and kick up the old wars again. 30 years war here I come.

  6. #6
    Just another Member rajpoot's Avatar
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    Default Re: RPS interview with CA's James Russell

    ?Promoting from the ranks was something that could be done in the previous games too.........when you did not have proper general in the army, and you won the battle heroically (or something) you had the option to make the leader of the army a family member.
    How's it going to be different this time?


    The horizon is nothing save the limit of our sight.

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