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A few things that stuck out for me:
I note the omission of any mention of South America. Admittedly somewhat disappointing, but not surprising.RPS: What kind of changes have you made to the campaign map when compared to the previous games?
Russell: The most obvious difference is the sheer scale of the game world. This was the time when Europe was extending its power across the world, and when the first truly global wars were fought. As well as the European theatre, the campaign map stretches west to include the Caribbean and much of North America and east to include the whole of India, as well as special trade areas such as the East Indies and the Ivory Coast.
While I figured/hoped this was in, it's still good to hear it confirmed.Russell: Of course, you can still do things manually as well. You can also choose to promote a new general from the ranks.![]()
Outstanding! So our people can be pushed towards revolt if we attack a nation we've had good relations with -- this pleases me greatly.RPS: What aspect of Empire: Total War do you think mainstream coverage will miss out on or ignore?
Russell: A lot of coverage is inevitably focused on the graphical advances made by the new engine, and how beautiful the game looks - especially the spectacular naval battles. But in many ways, it’s the multitude of small details that make the game more immersive. Generals developing certain traits as a result of the way you use them. Flag bearers and officers shouting orders on the battlefield. The way your population gets unhappy if you attack a friendly nation but patriotic if you attack a hostile nation. The way a country can become hostile if you’re caught spying, or if you go to war with someone they like; or the way their hostility might soften if you go to war with a country they dislike.![]()
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