Ah, but laser isn't just zapping someone and taking them out. You have to keep the laser on target - a specific point - and burning a hole into the enemy ship. Even if this takes just a few seconds, at ranges of 1000km the slightest error in targeting or stability could screw that up. And then you burn a hole and take out one compartment.
I would heavily recommend this site:
http://www.projectrho.com/public_htm...--Laser_Cannon
If your opponent has a laser, they can shoot you, and possibly destroy your own laser. Unless you get their laser first. Or they might shoot some self-guiding projectiles at you, and you'll have to use your laser to blow them up before they hit you. And while you do that they hit you with their laser.
And projectile weapons don't lose energy over space, so they could be fired from outside of laser range - hopefully with enough projectiles to saturate any laser defense. But lasers will always have a lot of range with which they can destroy incoming projectiles.
As to what could make lasers miss:
CRAnd don't think that lasers will automatically hit their targets either. There are many factors that can cause a miss. Off the top of his head, Dr. John Schilling mentions:
Uncertain target location due to finite sensor resolution
Uncertain target motion due to sensor glint or shape effects
Sensor boresight error due to finite manufacturing tolerances
Target motion during sensor integration time
Analog-to-digital conversion errors of sensor data
Software errors in fire control system
Hardware errors in fire control system
Digital-to-analog conversion errors of gunlaying servo commands
Target motion during weapon aiming time
Weapon boresight error due to finite manufacturing tolerances
Weapon structural distortion due to inertial effects of rapid slew
Weapon structural distortion due to external or internal vibration
Weapon structural distortion due to thermal expansion during firing
And we haven't even begun to include target countermeasures...
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