One thing I would like to change back to v1.0: I want to be able to merge mercenary units, and also use them to replenish my regular troops (very useful after a bloody crusade has come to your province to leech off your armies). On that note, I wish the retraining worked the same way as in RTW: it takes too long to retrain units one by one, and there is no logical reason why you should have to.
For that matter, there is no logical reason why you can only construct one building at a time, either, and perhaps the number of buildings you can construct at the same time in one province could depend on population and/or infrastructure (and gold, of course).
Hi all, I intended to make a post here long time ago, but now I finally managed to do so…
“What would you change about MTW?”
This is a very, very interesting question and it’s also fascinating to see how people have reacted and answered this question so far. It really shows how different we all are and how we think in this regard. As for myself, well.... Apart from all the changes I already made in MTW-redux, it would be plenty of other things like (in chaotic order): more in spoiler…
Spoiler Alert, click show to read:
So, the real short version of it is that I would change a lot of things. There are probably more I would have changed but this is all I can think of for the moment, apart from the all the changes already made in redux.
- Cheers
Axalon to design M:TW3 plz, k thx.![]()
the failure rate of assassins.
get so sick of slowly building up an assassins valour to 4-5 stars setting him on a valour 0 emmissary in your own provinces with a 93% success rate and then failing.
I would prefer realistic success percentages.
In reality it never seems more than 25%
With a good assassin, you attempt 4 low level targets in four consecutive years and the odds are very good you will fail at least one of these times.
You may be confusing your assassin failing an assassination attempt with your assassin getting caught by counterspies before he can even attempt the assassination. Beware of border forts and also be aware that a rival faction assassin or spy could be counterspying in the province.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Unfortunately I wish I was. I may have worded it poorly but I actually said:
'I get so sick of slowly building up an assassins valour to 4-5 stars setting him on a valour 0 emmissary in your own provinces with a 93% success rate and then failing'
It's not really all that big a deal but just a frustration I would change if I could.
As a matter of interest it is my understanding that border forts act as 4 valour counterspies and I have always been led to believe that any valour 5 or more assassins can get through undetected unless there is a border fort and an enemy agent there as well to stack the valour bonus?
good points, vantec but:
"Actually, armour and weapon upgrades should be counted individually like valour. It's a little silly how 1soldier that has golden shield and sword can give the same upgrade to 99 more men if you're lucky, and how 99 men who have golden shield and sword can lose their prescious just for happening to land into the same army with a lone lunatic"
actualliy they are individual, just armur stats displaed for unit lider,not for whol unit and it is really
deceptive:after merging units seemse like all unit is armured,but actually it may be only lider ...
dont be surprise with high casualties..
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