I was going to start a new thread but i'll see if this post gets enough attention to keep it in the thread.
As it stands, I have made great progress on the PBeM/Hotseat mod.
The 'known' issues I had before creating this were:
-4tpy does not work properly (Which includes Year Jumps, reforms, etc.)
-Gov't markers only placed for first faction
-Recruitment is incorrect
-Money Bonuses incorrect
As I was going through the scripts and stuff, I noticed that the only things needed to really change (AFAIK unless a developer would like to comment otherwise) were the 4tpy and the placement of Gov't buildings.
-4tpy is in the EBBS. I can definatley make that work depending on the number of players, but that's just it...you need a set amount of players (solutions below).
-Gov't on the other hand was complicated. In order for a PBeM/Hotseat to work, I gave EVERY settlement the homeland trait for EVERY faction. This means you can build all types of Gov't in all settlements. Fortunately, recruitment is only effected by your current faction, so AOR still works fine.
My solution to this is (I think) very agreeable. Either;
A. Fill up all 20 factions (no slave) with players - which may be hard to do..but who knows
or
B. Have an Admin/Moderator. The benifit to being the Admin would you not only get to play, but you get to play numerous factions. Downside: obviously an Admin could change the flow of gameplay if he was not fair (12 faction Alliance?) Oh yeah, Admin wouldn't control Apeuletheroi(?)(rebels)..waaay to much work and time, plus last I checked they don't function like other factions.
Probability of B over A is pretty good IMO, but like a said, the .Org is full of mature members who can refrain from cheating.
Now speaking of players being mature and not cheating, with the only possible way to play being all Gov'ts buildable anywhere there needs to be quite a strong commitment to only build the appropriate building. Like I said about the Admin..it's all about the human factor. I mean, a quick solution to this is to just stop sending them their turnBesides that, it's just as easy to use the console to cheat...so IMO it's nothing to worry about.
But about the Homeland region thing, if (when) I release this little mini-mod, I will include printable maps with different colors for each faction, kind of like the recruitment viewer. These would show which Gov't goes where. Print it, draw it, tatoo it, whatever, it would just make everyone's lives much easier to know where they are allowed to build.
So, there you have it. PLEASE post me any thing/ideas/suggestions/etc. that I need to take care of before releasing it...if not I expect to release it in around 24-48 hours(ish?) depending on my schedule.
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