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Thread: Solution for missile using infantry

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Solution for missile using infantry

    Hi Folks!
    I just love units which use javelins before charging. BUT is there a way how I can prevent them from charging if there are still missiles left? Of course I can click on "stop" every time they're charging but if you have many of them, I'd like to use them as skirmishers first.

    Suggestions?

    Thanks

    Roman

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Solution for missile using infantry

    Put them on the "fire at will" command they'll keep firing until they have no more ammo left or until the enemy have closed with them.

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Solution for missile using infantry

    If you active guard mode (D), they will remain stationary. Do not forget to switch it off though, as units in guard mode don't kill much in my experience. Guard mode does reduce fatigue.
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    Member Member ^RaGe^'s Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by ziegenpeter View Post
    Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)
    Guard mode on?
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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by ziegenpeter View Post
    Thanks, but I think then, they fire at will maybe once or twice and then, they charge... Is it possible they are to close to the enemy and they have the "can charge without orders" ability? (the jewish spearmen, f.e.)
    that ability is bugged IIRC, so do not worry.
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    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Solution for missile using infantry

    Whenever you put them on fire at will don't select an enemy to attack or they will throw once then charge. Just let them throw at whoever they want and they will keep throwing until they are out of javelins.

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Doh! I will check that hint right now!

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    Member Member ludwag's Avatar
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    Default Re: Solution for missile using infantry

    i wish there was a button to hold down while pressing attack so that i can chose witch enemy to throw javelins at

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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Solution for missile using infantry

    Giving the units in question the skirmisher attribute in the EDU might help. You can order them to throw their javelins on a specific unit then without having them charge in.

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: AW: Solution for missile using infantry

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    Giving the units in question the skirmisher attribute in the EDU might help.
    Does this change anything else in their behaviour?

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  12. #12

    Default Re: Solution for missile using infantry

    @ ziegenpeter,

    IIRC it also puts them on skirmish mode by default, so if you do that EDU change, make sure to turn off skirmish mode before you start the battle. (you don't want your light/ medium infantry running around like akontistai).

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    I usually turn of the skirmish mode for all skirmishers, because I use them to screen my elite units.
    BUT is there anyone who could change all the missile throwing infantry in the EDU for me? I have no knowledge at all about this stuff...?

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    Guitar God Member Mediolanicus's Avatar
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    Default Re: Solution for missile using infantry

    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
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    Member Member ludwag's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    yeah thats what i use to do. But it requires much time. Actualy this is a good reason for using pelatists.

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    Member Member Chris1959's Avatar
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    Default Re: Solution for missile using infantry

    Group the units together so you can switch fire at will, or fire halt for more than one unit at a time, I tend to leave my legionairies on guard and fire at will even when advancing to attack, biggest problem is a single skirmish unit gets hit by 500+ pila!
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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    Thats what I usually do

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