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Thread: idea for eb2

  1. #1
    Member Member ludwag's Avatar
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    Default idea for eb2

    I have an idea for eb2 , but it is probably at little hard, but it will make a new aspect in the game. and it will make it much more important to think strategic on the campaign map.

    I think about having some small towns/places where people live in every/most regions. And they have levy troops and stuff garrisoned, with free upkeep while garrisoned. one or two units only.

    And for invaders to get resupplied, they need to take these small towns. And you can put more garrison in there if you want. And they are just like forts, but no wall. no population or building things, but you can garrison troops there to defend them, becouse they give income to the city in the city in the region.

    So they will make it much more advanced in the campaign map. becouse it is important to defend them, and it is importand for attackers to take them. but they cant just send one or two units there and take them becuse they have a free garrison of peasants or something.

    I dont know really if this will work, but probaby something similar. and I just wanted to give you a little idea you maybe can work something out of, if you think it is good.

  2. #2
    Member Megas Methuselah's Avatar
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    Thumbs up Re: idea for eb2

    Well... As great as this may sound, something tells me it's impossible. Let's wait and see.

    *waits for Foot to tell me that he isn't informed about this stuff*

  3. #3
    Member Member ludwag's Avatar
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    Default Re: idea for eb2

    hehe. just to get their thoughts someway in the direction

  4. #4

    Default Re: idea for eb2

    who knows. :P
    scripts do everything :D
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  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: idea for eb2

    It would be impossible to levy troops from anywhere but the main settlement in a province. As for everything else, we are already doing that. It has been discussed and mentioned several times before, already. Though we cannot make them wall-less as it is hardcoded that you need to have siege units to take forts. They won't be used to represent villages, but other major settlements in the province. The majority of provinces will have no more than one of these "minor settlements".

    Foot
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  6. #6
    Member Member ludwag's Avatar
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    Default Re: idea for eb2


  7. #7

    Default Re: idea for eb2

    Interesting. Then, the PSF:s won't all be forts, but rather minor cities dispersed across the map.
    Last edited by Mithridates VI Eupator; 10-20-2008 at 13:45.


  8. #8

    Default Re: idea for eb2

    Are you using M2TW Kingdoms for the permanent forts, then?
    From Fluvius Camillus for my Alexander screenshot

  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: idea for eb2

    As the FAQ does say.

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  10. #10

    Default Re: idea for eb2

    So, will an attacking general be able to get rid of his "rationing" traits if he captures one of these "minor settlements", as he can if he's in a regular settlement?

  11. #11
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: idea for eb2

    I think its too early to ask about THIS.

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  12. #12
    EB annoying hornet Member bovi's Avatar
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    Default Re: idea for eb2

    That's a good question. I'm not sure if we can detect that he's in a "permanent fort", but it's a good idea to improve the supply at least at the time when it is taken over.

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  13. #13

    Default Re: idea for eb2

    Quote Originally Posted by ludwag View Post
    I have an idea for eb2 , but it is probably at little hard, but it will make a new aspect in the game. and it will make it much more important to think strategic on the campaign map.

    I think about having some small towns/places where people live in every/most regions. And they have levy troops and stuff garrisoned, with free upkeep while garrisoned. one or two units only.

    And for invaders to get resupplied, they need to take these small towns. And you can put more garrison in there if you want. And they are just like forts, but no wall. no population or building things, but you can garrison troops there to defend them, becouse they give income to the city in the city in the region.

    So they will make it much more advanced in the campaign map. becouse it is important to defend them, and it is importand for attackers to take them. but they cant just send one or two units there and take them becuse they have a free garrison of peasants or something.

    I dont know really if this will work, but probaby something similar. and I just wanted to give you a little idea you maybe can work something out of, if you think it is good.


    Isnt that EXACTLY what the guys at CA doing with Empires: TW?

  14. #14
    Not your friend Member General Appo's Avatar
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    Default Re: idea for eb2

    Well, now we know were CA stole the idea.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  15. #15
    Member Member ludwag's Avatar
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    Default Re: idea for eb2

    they hang around here

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