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  1. #1
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Doh! I will check that hint right now!

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  2. #2
    Member Member ludwag's Avatar
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    Default Re: Solution for missile using infantry

    i wish there was a button to hold down while pressing attack so that i can chose witch enemy to throw javelins at

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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Solution for missile using infantry

    Giving the units in question the skirmisher attribute in the EDU might help. You can order them to throw their javelins on a specific unit then without having them charge in.

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: AW: Solution for missile using infantry

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    Giving the units in question the skirmisher attribute in the EDU might help.
    Does this change anything else in their behaviour?

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  5. #5

    Default Re: Solution for missile using infantry

    @ ziegenpeter,

    IIRC it also puts them on skirmish mode by default, so if you do that EDU change, make sure to turn off skirmish mode before you start the battle. (you don't want your light/ medium infantry running around like akontistai).

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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    I usually turn of the skirmish mode for all skirmishers, because I use them to screen my elite units.
    BUT is there anyone who could change all the missile throwing infantry in the EDU for me? I have no knowledge at all about this stuff...?

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  7. #7
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Solution for missile using infantry

    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
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  8. #8
    Member Member ludwag's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    yeah thats what i use to do. But it requires much time. Actualy this is a good reason for using pelatists.

  9. #9
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    Thats what I usually do

    "A wise man once said: Never buy a game full price!"
    - Another wise man

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