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  1. #1
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Solution for missile using infantry

    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
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  2. #2
    Member Member ludwag's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    yeah thats what i use to do. But it requires much time. Actualy this is a good reason for using pelatists.

  3. #3
    Member Member Chris1959's Avatar
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    Default Re: Solution for missile using infantry

    Group the units together so you can switch fire at will, or fire halt for more than one unit at a time, I tend to leave my legionairies on guard and fire at will even when advancing to attack, biggest problem is a single skirmish unit gets hit by 500+ pila!
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  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Solution for missile using infantry

    Quote Originally Posted by Mediolanicus View Post
    You can also click the unit you wish to pelt and wait until they've thrown pointy sticks and then (just before they charge) cancel your order (press backspace while having the unit selected).

    Then repeat this process until pointy sticks are used up.

    It requires some micro-managing, but works for me.
    Thats what I usually do

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