afaik the lightest artillery of that time (with the highest range) had a range of about 600 metres...
Haha! Confirmation from CA!Originally Posted by The Interview
'Tis a glorious day!
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Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Of course, I dont think you're going to find many perfectly flat battlefields.
Knowing CA, we're probably still going to encounter the occasional 'Giant hillside, where the player is at the bottom and the AI is at the top. Also, there's a forest covering the entire map.' map.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I couldn't help myself, I luaghed and laughed.
1.4km², is that 1.4 km x 1.4 km?...........roflmao.
too funny. 1.4 x 1.4 = 1.4². lol
so 1.4 x 1.4 = 1.96 which is 1.4² We find this by taking the square root of 1.96, which = 1.4²
So essentially, i think this would be the converse of pythagoras, a² x b² = c²
So from here we can work out if the trianlge is , right, acute, or obtuse.
If,
a² x b² = c² it is a right angle, trianlge.
a² x b² > c² , then it's a acute triangle.
a² x b² < c² , then it's a obtuse trianlge.
Which then moves on to produce, the law of consines. Where we can represent, a + b -2ab cosΦ = c²
Or we can do it the longway, in cartesian coordinates. (which in it's self is a part of the pythagroas theorm.
(x0, y0) (x1, y1) are points, which are a and b, each having it's own coordinates.
SO "x" being the being teh axis horizontal, and "y" is the vertical axis.
So if we take,
(x1 - x0)² + (y1 - y0)² = φ Where φ is the variable of the function.
Then complete the square root. you will have your distance between,two points, so this first one, will only complete the "a" lenght.
You will then have to take the two points for "b". Then you will ahe your points
I suppose we could have done some euclicdian n Spacem but that takes longer.
It all really means, Is that given two sets of points. on the xy axis. We can move to work out the distance between two points.
ONce we have the distance, say a and b, when can then work out hypothenuse.
Once with ahve the hypothenuse, then can then work out the inside angles, by using the cosine rule.
Ahhh i could go on all day with this one, but i see many of you are already asleep.
sincerely
fenir
Time is but a basis for measuring Susscess. Fenir Nov 2002.
Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.
Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?
yoi great... back to topic... an artillery with 600 metres of range wouldnt "dominate" this 600 metres... since a unit with that range would be light artillery it wouldn't do as much damage as other stuff and it wouldnt be highly accurate at this range... heavy artillery ranged about 200 metres at that time and thats still building busters... this ammunition is not the ideal thing to deal with enemy troops... that would be grape shot and since grape shot makes the cannon ultimately a giant shotgun the effective range against infantry or cav would be even lower
also about the diameter... it depends... if you dug the cannon in this preparation defences that were mentioned somewhere by CA you wont be able to move it alot so I doubt you could turn it all the way around then... and even if you could... if some cav manages to outflank you it'd would probably be too late to turn around your cannon the moment you notice a cav unit charging at it from behind
Lol, Fenir. No, 1.4km2 isn't 1.42. The square on the km merely means that it's a different unit of measurement, mainly being an area and not a length.
Anyways, thx for the information, Alerion. So freedom of movement will probably be largely guaranteed on the battlefield, I presume. This ought to be fun, attempting to outmeneuver the enemy on both the campaign map and the battlefield.
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