Results 1 to 28 of 28

Thread: Ok, so game has been out for 2 years now...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    172

    Default Re: Ok, so game has been out for 2 years now...

    Quote Originally Posted by Akka View Post
    You'll tell me that you never noticed the lack of cohesion in units ? The fact that if a single man in a unit enters combat, the entire unit stop charging ? That when a unit fight, only a very small numbers of men DO fight, and the rest just stand idle stupidly, waiting to take turns ?
    This doesn't require dissection of the game. Just look at the fights and it jumps in your face.
    This is EXACTLY what annoys me the most about this game! Trying to make those unwilling infantry grunts fight is really frustrating; I actually run my units THROUGH the enemy and then click attack

    I was actually thinking of reinstalling and play MTW2 again but reading this thread reminded me why I stopped playing in the first place.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  2. #2

    Default Re: Ok, so game has been out for 2 years now...

    Well, you may be happy to retry it then !
    I've been trying to find a way to alleviate (at least partially) this horrible implementation for years, and I found it barely a few days ago !

    A hidden field in the unit files which allows to change the size each man occupy on the field of battle.
    Don't completely fix the fighting (seems the engine don't allow more than one or two people to attack one, so you still see men right in the front not fighting), but it improves TREMENDOUSLY cohesion, fluidity of movements and the like. Makes the fighting much more like RTW all in all (and cavalry may be quite overpowered because of this, but well, I don't really mind cavalry being overpowered in medieval settings).

    I may make a quick thread in the modding forum (even though it's a really small change, even if it has lots of consequences) if enough people are interested.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    172

    Default Re: Ok, so game has been out for 2 years now...

    If you can deliver something like this I'll be very happy to reinstall and play again! You should definitely make a thread about this trick. Death to cowardly infantrymen!
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  4. #4

    Default Re: Ok, so game has been out for 2 years now...

    Cohesion can be almost completely fixed by:
    -hidden field as above, set to 0.3 for spearmen. For other units its not really appropriate
    -reduce charge distance to about 6m
    -set second field in formation line to zero (ie distance between ranks)
    -edit animations so that all instances of 'shuffle_backward' are replaced with 'shuffle_forward', except for spearmen which replace it by 'ready'

    Please check out Real Recruitment / Real Combat, requires SS6.1 + SSTC + SSTC 1.2 patch + SSTC hotfix:
    Thread: http://www.twcenter.net/forums/showthread.php?t=197224
    Download: http://files.filefront.com/RRRCexe/;.../fileinfo.html
    Last edited by Point_Blank; 11-04-2008 at 14:44.

  5. #5

    Default Re: Ok, so game has been out for 2 years now...

    !

    This is VERY interesting, Point Blank :)
    Though I used 0,15 in the hidden field for ALL units, maybe I won't need it if applying the other changes. I'll definitely look into the info you've given and tinker with it, great thanks :)
    If violence didn't solve your problem... well, you just haven't been violent enough.

  6. #6

    Default Re: Ok, so game has been out for 2 years now...

    You will likely find 0.15 causes extreme unit density, with soldiers merging into eachother. The animation fix is the most important thing. But seriously, with those changes cohesion is no longer an issue. The battles look great, like they should have when the product was released.
    Last edited by Point_Blank; 11-04-2008 at 14:45.

  7. #7
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Ok, so game has been out for 2 years now...

    Just like many other games these days mods keep it alive. RC and SS are completing the game by doing what CA should have done before the game was released.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  8. #8
    Sword of the Cross Member Loki's Avatar
    Join Date
    Dec 2003
    Location
    (Frozen Tundra)
    Posts
    147

    Default Re: Ok, so game has been out for 2 years now...

    To All,

    Are there any mods out now that currently incorporate the above cohesion fixes? (SS, PDER Vanilla, etc.)

    If so, are they MTW2 or Kingdoms specific?

    Also when someone mentioned that the fix was for Spear only, does that include other inits like Halbereds / pole arms etc?
    "God I love this... God help me I do love this so."

    Geo S. Patton

  9. #9

    Default Re: Ok, so game has been out for 2 years now...

    The mod in my .sig does, also see thread: http://www.twcenter.net/forums/showthread.php?t=197224

    Needs SS6.0+SS6.1+SSTC+SSTC Patch 1.2+SSTC hotfix first.

    SSTC: http://www.twcenter.net/forums/showthread.php?t=162498

    Be advised its a beta, though the release isn't too far away, and that in Vista the incidence of CTD's seems to increase.

    AOR Colonies has it also: http://www.twcenter.net/forums/showthread.php?t=175571

    Cohesion is improved for all units.
    Last edited by Point_Blank; 11-16-2008 at 09:33.

  10. #10

    Default Re: Ok, so game has been out for 2 years now...

    Do all those patches require Kingdoms to run? I am also getting tired of the AI's stupidity,but I haven't found a mod that I like yet. SS seems like a challenging mod,if I can run it - kingdoms.
    Last edited by oz_wwjd; 11-16-2008 at 11:06.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO