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  1. #1

    Default Unstoppable Army

    Let money not be an issue. Let Area of Recruitment not be an issue. You can have any 20 units you want from EB 1.1. What do you think would be the best all around army you could build, able to defeat all comers? I'll give it a shot, but will probably have to revise my army as I go, there are just so many awesome units and possibilities.

    Also, I know it's quite possible that a 20 unit army of armoured horse archers would be unbeatable. To prevent this, let's make a limit of 4 horse archer units per army.

    *EDIT* Limit number of elephants to 4 too, just so we don't nothing but elephants and horse archer armies.


    I suppose mine would be as follows:


    2 armoured elephants
    4 saka generals
    4 gaesatae
    4 thracian peltasts
    6 elite liby phonecian axemen


    That's just a rough start, as I said, I'll probably have to revise as I go. Hope everyone else finds this interesting too!
    Last edited by Grriffon; 10-22-2008 at 18:17.

  2. #2

    Default Re: Unstoppable Army

    Why the Peltasts? I know you have to have some missles and that they can fight hand to hand, but you can't beat some good ol' slingers or kretans.

    Mine would be very similar, just replace the thracians with 2 kretans and 2 thorakitai agemata Basiliues (sp?)
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  3. #3

    Default Re: Unstoppable Army

    Quote Originally Posted by We shall fwee...Wodewick View Post
    Why the Peltasts? I know you have to have some missles and that they can fight hand to hand, but you can't beat some good ol' slingers or kretans.

    Mine would be very similar, just replace the thracians with 2 kretans and 2 thorakitai agemata Basiliues (sp?)
    to me, slingers are only good once you get several chevrons on them. if we are assuming we are using freshly recruited troops, i'll leave them out of my army. although i did strongly consider adding a couple balaeric slingers. those guys are beasts with silver chevrons and up. as for the cretans, i love them, but i have 4 archer units already, and don't usually like to have more than that in my armies.

    the thracians are just so versatile, i love them. i mean, they can be flankers pelting troops in the rear with javelins, or they make a pretty lethal lightly armored shock infantry. i could possibly go down to 2 units of them, but i would probably have to include at least 2 in any army i built, i think.
    Last edited by Grriffon; 10-22-2008 at 16:25.

  4. #4

    Default Re: Unstoppable Army

    ok I'll give it a go

    15 armored elephants
    5 heavy armored horse archers

    elephates get though anything
    horse archers to take the enemies artillery and archers out and general protecting the elephants

  5. #5

    Default Re: Unstoppable Army

    Quote Originally Posted by king hannibal View Post
    ok I'll give it a go

    15 armored elephants
    5 heavy armored horse archers

    elephates get though anything
    horse archers to take the enemies artillery and archers out and general protecting the elephants
    you may be right. i should limit the number of elephants to 4 too, and you went over the limit on horse archers :P

  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Unstoppable Army

    I honestly think that there is no real thing as an " Unstoppable" army....
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  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Ibrahim View Post
    I honestly think that there is no real thing as an " Unstoppable" army....
    4- armored HA
    4- armored elephants
    6-cohors praetoriana
    5-gaesatae
    1- augustan general...


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  8. #8
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    Hah! Everyone knows you need at least two donkeys for that to work!

    I rest my case.

  9. #9
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    Last I checked, Chuck Norris isn't a playable unit in EB...

  10. #10
    Back door bandit Member Apgad's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    Last I checked, Chuck Norris isn't a playable unit in EB...
    I'm pretty sure that there aren't enough unit slots in the whole game for one Chuck Norris - this isn't EB's fault, it's hard-coded...
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  11. #11
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Unstoppable Army

    Unstoppable Roman Army


    After my Roleplay - Reforms wich happend between 185 and 180 BC, a roman regular legion is composed of

    1 x FM who is Sharp/Charismatic/Vigorous
    1 x Pedites Extraordinarii
    5 x Triarii
    5 x Principes
    4 x Equites Extraordinarii
    4 x Dorkim Shardanim / Accensi

    (2880 Men + General)

    OR if an auxiliary legion

    1 x FM who can be as uncharismatic as he wants
    19 x whatever non-factional skirmisher and light infantery troops are available.

    (between 3000 and 4000 men + General)

    Losses are exceptionless replaced by mercenary soldiers, recruited in the very region the legion is stationed. After every move they have to build a Camp/Fort if possible, where they camp till the next move.

    A roman Legion is named after its Location + Leader (Example: Legio Africana Scipio or Legio Britannia Ivlia)



    A roman (Invasion-) army is composed of minimum 1 regular legion and 1 auxiliary legion

    The boarderline of the Imperium Romanum is in this time (172 BC) protected by

    1 Legion in Africa at the boarderline to the Ptolemaic empire
    2 Legions in Achaia and Macedonia in order to conquer the macedonian empire
    2 Legions in the middle of Britannia to protect the boarderline against the still strong Casse ( with the Auxiliary Legions 4 Forts wich represent the Hadrianic Wall *GG*)
    1 Legion in Ireland to conquer the Island

    +/- 17'000 men

    2 auxiliary Legions in Brittania, composed of Gallic and Brittannic troops
    2 auxiliary Legions in Macedonia, composed of Italic and Hellenic troops

    +/- 14'000 men

    In my 60 Settlements are on average 600 men (normally 3 X light infantery, in regions of crisis more), that makes 36'000 Garrison-Troups.



    Therefore in my roleplay (Armies and Population 1/10) 310'000 Men serve in the Roman Army , and 360'000 Cohortes urbanae protect the Cities


    if lead capably quite unstoppable, hrhr
    Last edited by SwissBarbar; 10-27-2008 at 14:30.
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  12. #12

    Default Re: Unstoppable Army

    I'm REALLY not a fan of roman soldiers. I know everyone is SO quick to point out how well regarded they are historically, but when talking about the game EB I find SO many more soldiers that work better for me on the battlefield.

    While triarii, pedites extrordinari, and equites extrordinari are good units, I could name any number that I beleive would outperform them. As for the rest of the roman units, I don't hold them in very high regard at all.

  13. #13

    Default Re: Unstoppable Army

    Quote Originally Posted by SwissBarbar View Post
    Unstoppable Roman Army



    4 x Dorkim Shardanim
    OT but... Romans shouldn't be able to recruit nuragic infantry.
    Livy cites that Sardinians were known to be the kind of slave that tries to kill the owner at the first chance.
    Given the long and bloody resistance they made against roman conquest having them in one legion means that you're going to be backstabbed as soon as there is a chance...
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  14. #14
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    20 Ebherni Armored Shock Troopers.

    Yes.

  15. #15
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    I personally don't believe there exists any ''unstopable'' army. Every army has its weak and strong points, no matter how cool or strong each unit is. For example, an army full of Dosedataskeli would probably lose against a steppe army with many horse archers.

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  16. #16
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Maion Maroneios View Post
    I personally don't believe there exists any ''unstopable'' army. Every army has its weak and strong points, no matter how cool or strong each unit is. For example, an army full of Dosedataskeli would probably lose against a steppe army with many horse archers.

    Maion
    only if they have Unlimited ammo... I bet they wouldn't kill more than 30%
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  17. #17
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    OK yeah, but that was a manner of speaking...

    Maion
    Last edited by Maion Maroneios; 10-23-2008 at 00:55.
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  18. #18
    Back door bandit Member Apgad's Avatar
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    Default Re: Unstoppable Army

    These should all be recruitable by any faction I think, using a level 5 regional MIC:

    8 Germanic Mercenary Generals
    4 Celtic Lesser Kings
    4 Helenistic Mercenary Generals
    4 Nomadic Noble Mercenary Generals

    Why is it unstoppable? Because it regenerates itself! As long as the general himself doesn't get killed...
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  19. #19
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.

    My "unstoppable" army is my Romani campaign army that consists of:
    ten units of 3 bronze chevron Cordinau Orca;
    four of 3 bronze chevron Triarii; one single silver chevron Romani general;
    two 55-men, 2 silver chevron Greek Mercenary Generals;
    three Cretan Archers with one silver chevron.

    All of these units have full (bronze) weapons & armour upgrades. Also, whenever sieging, I almost always temporarily detach the Greek Mercenary generals, Cretan Archers, half of Triarii (usually depending on whether the city/town besieged has a lot of cavalry), and three Cordinau Orca. Instead of these units I bring ten 2 silver chevron Accensi/Iosatae. With that many highly experienced, Accensi/Iosatae I annihilated usually about 70-90% of the enemy (I usually fire when the enemy has turned their backs on my slingers).

    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee. The Triarii will quickly take care of any enemy cavalry, as the Cordinau Orcas have a disadvantage against mounted troops. The Generals are for pursuing missile units, charging in the rear and possibly even the front of non-spear units. They are also there for the pursuit of routers. The Cretans can deliver counter-missile fire as well as use their fire arrows to assist in the routing of the enemy. When sieging, one does not have to worry about flank attacks and pursuing routers as much, as well as having the leisure of shooting enemy units who cannot fight back (the AI will not usually sally out if you are the one leading the assault) so one can assemble more missiles than is possible in a field battle.

    As for the HA/Dosedataskeli, I seriously doubt even 20 HA - a full stack, could inflict more than 7% casualties unless the HAs are consistently firing in Dosedataskeli's backs. As a matter of fact, I am going to test this in an EB custom battle tomorrow.
    Last edited by Aemilius Paulus; 10-23-2008 at 02:21.

  20. #20
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    Ehm, I already said it was a matter of speaking. Honestly more like a joke or something. Of course, if you play with unlimited amoo, you will decimate the tin guys for sure

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  21. #21
    Member Member jabarto's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.
    That's part of why I went with mine; the Seleucids can pull it off pretty easily. All they have to do is conquer Crete and build up the barracks in Babylon and they can get all three units.

  22. #22

    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.

    My "unstoppable" army is my Romani campaign army that consists of:
    ten units of 3 bronze chevron Cordinau Orca;
    four of 3 bronze chevron Triarii; one single silver chevron Romani general;
    two 55-men, 2 silver chevron Greek Mercenary Generals;
    three Cretan Archers with one silver chevron.

    All of these units have full (bronze) weapons & armour upgrades. Also, whenever sieging, I almost always temporarily detach the Greek Mercenary generals, Cretan Archers, half of Triarii (usually depending on whether the city/town besieged has a lot of cavalry), and three Cordinau Orca. Instead of these units I bring ten 2 silver chevron Accensi/Iosatae. With that many highly experienced, Accensi/Iosatae I annihilated usually about 70-90% of the enemy (I usually fire when the enemy has turned their backs on my slingers).

    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee. The Triarii will quickly take care of any enemy cavalry, as the Cordinau Orcas have a disadvantage against mounted troops. The Generals are for pursuing missile units, charging in the rear and possibly even the front of non-spear units. They are also there for the pursuit of routers. The Cretans can deliver counter-missile fire as well as use their fire arrows to assist in the routing of the enemy. When sieging, one does not have to worry about flank attacks and pursuing routers as much, as well as having the leisure of shooting enemy units who cannot fight back (the AI will not usually sally out if you are the one leading the assault) so one can assemble more missiles than is possible in a field battle.

    As for the HA/Dosedataskeli, I seriously doubt even 20 HA - a full stack, could inflict more than 7% casualties unless the HAs are consistently firing in Dosedataskeli's backs. As a matter of fact, I am going to test this in an EB custom battle tomorrow.




    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee.

    Sorry bro, gonna haveta disagree with ya on that one. Give me the Iberian assault infantry any day of the week. In my current Carthage campaign, I have a vet army consisting of mostly them and sacred band infantry, now thats a killing machine.

  23. #23
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    How about 4 Parthian Grivpanar(sp?), 5 TAB, 4 Tindanotae, 5 Rhodian Slingers, Greek General and Wargozez?
    Last edited by desert; 10-23-2008 at 02:30.

  24. #24
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    How about 4 Parthian Grivpanar(sp?), 5 TAB, 4 Tindanotae, 5 Rhodian Slingers, Greek General and Wargozez?
    Why Wargozez? Because they look cool? (I do however agree on that, it is true that they look pretty neat) After all, they can't do anything that Tindanotae or Gaesatae can.

  25. #25

    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    Why Wargozez? Because they look cool? (I do however agree on that, it is true that they look pretty neat) After all, they can't do anything that Tindanotae or Gaesatae can.
    Hint: fast, AP axe, morale. Whoever the Sweboz bodyguard who saw either those Wargozez or those Milnaht of my Casse general: he was a sure goner.
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  26. #26
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    To be honest, I was expecting no one to have heard of them.

    Aside from their massive missile and axe slaughter-power, they aren't all that great - they die more quickly than the naked guys.
    Last edited by desert; 10-23-2008 at 02:52.

  27. #27
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    To be honest, I was expecting no one to have heard of them.
    This is EB forums here. We are all hard-core TW players and I bet most of the other people who have played EB for at least a year or even less heard of them. Especially if you were playing in Northern Europe.

  28. #28

    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    To be honest, I was expecting no one to have heard of them.

    Aside from their massive missile and axe slaughter-power, they aren't all that great - they die more quickly than the naked guys.

    I havent. Post a pick or give the English name.

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