
Originally Posted by
Aemilius Paulus
I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.
My "unstoppable" army is my Romani campaign army that consists of:
ten units of 3 bronze chevron Cordinau Orca;
four of 3 bronze chevron Triarii; one single silver chevron Romani general;
two 55-men, 2 silver chevron Greek Mercenary Generals;
three Cretan Archers with one silver chevron.
All of these units have full (bronze) weapons & armour upgrades. Also, whenever sieging, I almost always temporarily detach the Greek Mercenary generals, Cretan Archers, half of Triarii (usually depending on whether the city/town besieged has a lot of cavalry), and three Cordinau Orca. Instead of these units I bring ten 2 silver chevron Accensi/Iosatae. With that many highly experienced, Accensi/Iosatae I annihilated usually about 70-90% of the enemy (I usually fire when the enemy has turned their backs on my slingers).
The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee. The Triarii will quickly take care of any enemy cavalry, as the Cordinau Orcas have a disadvantage against mounted troops. The Generals are for pursuing missile units, charging in the rear and possibly even the front of non-spear units. They are also there for the pursuit of routers. The Cretans can deliver counter-missile fire as well as use their fire arrows to assist in the routing of the enemy. When sieging, one does not have to worry about flank attacks and pursuing routers as much, as well as having the leisure of shooting enemy units who cannot fight back (the AI will not usually sally out if you are the one leading the assault) so one can assemble more missiles than is possible in a field battle.
As for the HA/Dosedataskeli, I seriously doubt even 20 HA - a full stack, could inflict more than 7% casualties unless the HAs are consistently firing in Dosedataskeli's backs. As a matter of fact, I am going to test this in an EB custom battle tomorrow.
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