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Thread: What's the economics of keeping Public Order in cities?

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  1. #1
    Senior Member Senior Member RedKnight's Avatar
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    Default What's the economics of keeping Public Order in cities?

    I'm new to M2TW and have three questions re: keeping order in cities...


    I remember that in the first MTW, the best "police" force to keep order in one's cities was peasants, because it was only based on "warm body count"... therefore, get the cheapest maintenance bodies, namely, peasants. So,

    1) Are peasants still the best buy for keeping order? A little testing shows that town militia might be better for the maintenance buck - but there's a lot going on in M2TW that I might not understand.


    Also I see the various types of Public Order imposed by buildings in cities. Some of them look really bad, like a small church costs 800 and give 5% order - but so does a regular church, just 5%, which means it adds nothing to Order, right? While costing twice as much. Yeah it gives double the conversion, but priests are a lot cheaper, and mobile even. So,

    2) Am I understanding how Order works correctly? Buildings in a particular "line" (per the Building Browser) do not ADD the bonus on their infocard TO the order from the previous building in the line - it's actually simply the flat bonus at that level (not the net bonus) shown on the infocard. Right?


    And now, to draw both issues together...

    At what point are buildings better than e.g. just making more peasants to keep order? My impression is that peasants can add 5-10% Order, and cost 90/turn... the smallest building (Town Watch, Small Church, Brothel) costs 600 to 800 and give 5% order. *IF* one were to presume that peasants give 5% order and cost 90/turn, then a Church "pays for itself" on its seventh turn (600/90=6.67). Is this making sense at all? If it is, though, and I understand question #2 correctly, only some of the very cheapest Order buildings make clear sense.

    Anyway,

    3) How does one decide between more police (peasants or whatever) versus more expensive public order buildings? What's the economics of it?


    I have looked around and have not been able to find any comprehensive FAQs on M2TW economics like this. I have found a FAQ that was in "Q&A" form, but that was all. If there are comprehensive FAQs, please let me know!

    Thanks in advance!

    RK

    P.S. This is with vanilla original M2TW version 1.2
    Last edited by RedKnight; 10-25-2008 at 00:20.

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: What's the economics of keeping Public Order in cities?

    1) Are peasants still the best buy for keeping order? A little testing shows that town militia might be better for the maintenance buck - but there's a lot going on in M2TW that I might not understand.
    Militia are better because of free upkeep. Peasants only count 50 percent of normal units when maintaining public order.

    2) Am I understanding how Order works correctly? Buildings in a particular "line" (per the Building Browser) do not ADD the bonus on their infocard TO the order from the previous building in the line - it's actually simply the flat bonus at that level (not the net bonus) shown on the infocard. Right?
    Right.

    3) How does one decide between more police (peasants or whatever) versus more expensive public order buildings? What's the economics of it?
    See answer 1. Use militia units, they are free in cities. You can see if a militia units are free when their unit cards are darker blue.

    In general you can maintain PO by building certain buildings like: town hall, Church, brothel, barrack and city wall. Some only give PO bonus but a church suppresses a different religion which can cause a lower PO.
    You can add the buildings by some units and a good governor. The last I find a risk because if he dies you will have a PO problem.
    Tosa Inu

  3. #3
    Senior Member Senior Member RedKnight's Avatar
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    Default Re: What's the economics of keeping Public Order in cities?

    Thanks Monsieur, this is really helpful... I never knew what the Blue color meant (and still can't find it in the manual! ... but I see it on the infocards now)

    It looks like Spear Militia are much better than Town Militia... they only cost a little more initially, and then the same in maintenance... but can be much better in a fight, especially against cavalry.

    But wait... am I seeing this right... only cities that can make Spear Militia, can use them as free garrisons? (If a town can only make Town Militia, only those will can be free upkeep, even if you have Spear Militia there... unless and until you make a Town Guard and can recruit Spear Militia there?)

    Thanks again!! - RK

  4. #4

    Default Re: What's the economics of keeping Public Order in cities?

    Quote Originally Posted by RedKnight View Post
    Thanks Monsieur, this is really helpful... I never knew what the Blue color meant (and still can't find it in the manual! ... but I see it on the infocards now)

    It looks like Spear Militia are much better than Town Militia... they only cost a little more initially, and then the same in maintenance... but can be much better in a fight, especially against cavalry.

    But wait... am I seeing this right... only cities that can make Spear Militia, can use them as free garrisons? (If a town can only make Town Militia, only those will can be free upkeep, even if you have Spear Militia there... unless and until you make a Town Guard and can recruit Spear Militia there?)

    Thanks again!! - RK
    Any militia unit can fill the free upkeep slots, it doesnt matter if the town is developed enough to build the unit yet. Spear or pike militia seem to be the best choices for police duty given their unit size and combat ability.

  5. #5
    Lord of all Under-Thumb Member Jason X's Avatar
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    Default Re: What's the economics of keeping Public Order in cities?

    Quote Originally Posted by Zaleukos View Post
    Any militia unit can fill the free upkeep slots, it doesnt matter if the town is developed enough to build the unit yet. Spear or pike militia seem to be the best choices for police duty given their unit size and combat ability.
    that's not right. RedKnight was right in the previous post.
    "Patriotism is the belief that your country is better than any other because you were born there"

  6. #6

    Default Re: What's the economics of keeping Public Order in cities?

    Quote Originally Posted by Jason X View Post
    that's not right. RedKnight was right in the previous post.
    Are you sure about that? I'm fairly certain I've gotten free upkeep for heavy pike militia in undeveloped towns as Scotland. Not that the situation is very common as police units are likely to be built in the town they are policing...:)

    EDIT: I looked it up and you are in deed right (the crossbow militia France starts with in vanilla has to pay upkeep in Paris no matter what). My assumption that the game only checks the "free upkeep" attribute of the units was wrong.
    Last edited by Zaleukos; 11-03-2008 at 13:42.

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