I entirely disagree. I am convinced that we are dealing with a cult. Mafia is converting townies behind our back, and will win the game covertly. We must continue to lynch. A town who doesn't lynch cannot win.
1. There seem to be no vigilantes, or else the vigilante is lying low. This doesn't prove or disprove the cult theory, but it does suggest town's only way of truly fighting back if there is one.
2. The mafia have yet to kill after a couple nights. It seems to me to be bad strategy unless they were incapable of killing on nights one and two. (two and three, including "night one")
3. The lack of killing of the lynchees tells me that they could become reactivated. If there was a cult, having additional townies makes sense. Someone might be able to release them from cryostasis.
I need more evidence, but unless there starts to be some deaths, I would conclude mafia is not mafia at all, but a cult which is snagging us from within. The consequences of such a thing are pretty bad, I think. Unless the cult is unable to convert followers or town is given some additional abilities, this ship could be doomed.
There is a bit of hope, however; if this is all true, the game would be unfairly weighted in the cult's favor. Town must have some saving tactic, or there must be some game-changing event.
It's also quite possible that I'm entirely wrong. I just do not suspect a typical mafia setup, and CR told us as much. This puzzle might be just a bit too complex to solve by the typical obvious clues.
Bookmarks