Some post game thoughts:
A big thank you to Crazed Rabbit for hosting a wonderful game. One of the few games where the Mafia themselves were kept in the dark (I personally didn't understand the game mechanics fully until around Askthepizzaguy's lynch and Crazed Rabbit kept changing the dynamic a bit, keeping both the town an us on our toes). There were many times where I was frustrated and worried about our lack of power to do anything. Not many games can give a feeling of uncertainty to both sides
A big thank you to all those people who said nice things about me, but this win should really be attributed to seireikhaan. While I was planting 'clues' about being a detective early on (only Seamus Fermanagh and Sigurd Fafnesbane really caught on but that was well enough), the plan for me to reveal seireikhaan was the great 'khaan's genius. I was somewhat skeptical given on how long I would have to survive and explain my survival, but the sheer timing of it did away with much of that.
Askthepizzaguy also pulled one of the most brilliant (if illegal) moves I have seen in Mafia getting Chaotix27 to essentially lynch himself. Again, I had tried to get a counter bandwagon going on him to save seireikhaan, but Askthepizzaguy's manipulation was the reason that became successful.
Also, we pulled off a close win, but let's remember we were without KukriKhan. Had he not had computer problems, we would have, to put it somewhat bluntly though realistically, wiped the floor with the town.My teammates were superb and I was just along for the ride.
I thought the detective reveal went very well (well... just look at the results). Again, the critical decisions were made by seireikhaan who 1) told me to expose himself and 2) suggested that I only get one investigation every two days.
The latter decision especially turned out to be critical, as I did not name a large base of "innocent" which would have hurt and it fit in so neatly with the game mechanics (the Mafia were essentially killing at a half kill per round rate the entire game, obviously lower at the ends and higher at the middle). YLC seems to have thought that mechanic suspicious from the start, but frankly, that was the aspect of my reveal that I thought was most solid and convincing. I had very cogent arguments ready to support it had I needed to.
Obviously, the former decision by seireikhaan worked out wonders. Because the reveal was so early and not forced at all, it seemed almost impossible to the town that the Mafia would take the risk to fake reveal. There always seemed to be that sentiment of "Oh, if Reenk Roink is lying we can just lynch him later" that persisted and the town got comfortable. Although YLC seemed to be immediately suspicious of my living, even calling it a "...base method..." and suggesting it should have been obvious to the town, but I don't agree with that assessment at all. The fact is, Mafia have allowed detective's to live in the past before. I know I did in Ichigo's Rise of the Mob for a long time. I had many arguments ready (and I alluded to it many times before) of my continued survival, which were based on the fact that a living detective does become very suspicious at the end, and it would be a high risk but also very high reward thing to leave him alive to soak suspicion in the endgame. I believe this argument to be very plausible (it would be quite convincing to me had I been a townie) and especially given the fact that
Losing ability to do investigations may have been a great boost to the risky but very potentially rewarding letting the detective live by getting rid of the risk. Firstly, the Mafia was indeed nerfed. When we were four we could kill every round. When we lost Askthepizza guy, it went down to two kills every three rounds. When only I remained I had one kill every two rounds and the fact that my success rate was not 100% (but over 50%). I believe there were very good reasons to believe the mechanics of my 'role'.
I spent a lot of time making potential arguments and devising stratagems, but many did not play out. Now, I cannot reveal them to you (I want to be able to use them in later games), but what surprised me is how little I had to do in the last round. YLC, who was already becoming erratic the round before, just became so damn suspicious in the endgame. No offense but you made a ton of mistakes that round, whereas you could have really killed me had you stayed more reasoned and kept a constant demeanor. I also will echo that had you had suspicions of me early, it would have been wise to bring them to public earlier on, as I would then have been pressed and had to offer defenses. I ended up only being pressed once, by you in the last round, and the way you did it allowed me to remain laid back and seem so much more innocent in contrast to you.
You had the right idea YLC, but your tactics (the secretive and illegal messages, the lying about roles, and the end of game behavior) left a ton of suspicion on you. I think you would have gotten the town to victory had you played it right. There was just a ton of time to do so...
Also, where did I make that fit in round two?
One thing I am shocked at is that nobody saw the potentially fatal oversight I made. My lesson of "always trust in the stupidity of the Mafia" holds true, especially for mistake prone me.Still nobody has found it, hell if you look carefully, I tell you where I did it!
I am very proud of being a small part of this Mafia victory. Obviously most credit belongs to seireikhaan and Askthepizzaguy but we really pulled of something special here. We lasted 11 rounds (most Mafia don't last 6 in similarly sized games) and we only got two Wrath of God's. Definitely has to rank among the greatest victories ever.
Lastly, I would just like to say that what happens in an individual Mafia game should stay in it. We shouldn't bring too much background, just the basic analysis of behavior (which really isn't a great tool I think). This is a reminder to YLC and White_eyes:D to![]()
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and to the rest of you not to lynch me instantly of the next games.
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