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  1. #1

    Default increase casualties recovered

    I wanted to ask one thing ... Where is the file that acts on casualties recovered?

    I think we should most increase the casualties recovered, but only for the winners (in the case of clear victory).
    So you can avoid the problem of constantly having to retrain the troops (which may be very distant from the right place to train).

    EB2 would make this more playable and fun.

    I had mentioned this in the topic "snowball effect", but feared that the modders do not see. I think that would be a change that would solve many annoyances.
    You can bring the troops away, without losing their power to push the rebels to blame for meetings or other events.
    Excuse me for noise, but this topic is particularly close to my heart ...

    Bye
    Proud Roman General




  2. #2

    Default Re: increase casualties recovered

    I wonder if its hardcoded or not, sounds like it is... but I agree it would be nice to up the healing rates... Of course it would also be possible to give better traits for healing casualties.. I mean, most armies did have medics, right.. or atleast and equivalent.

    I'd be happy with better traits and ancillaries.

  3. #3

    Default Re: increase casualties recovered

    true ... but excluding ancillaries an traits, I noticed that some units (like mercenaries) recovering many more men. Obviously each has a different arrangement to have recovered casualties.

    I am very interested to know how does this mechanism ..
    Proud Roman General




  4. #4

    Default Re: increase casualties recovered

    Only winners can recover casualties, as they control the field and can simply kill/capture the enemy wounded. There is a trait characteristic that increases the chances of an army's casualties recovering, though. You can just add BattleSurgery 15 to the Green, Blooded, etc traits.
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  5. #5
    Guest desert's Avatar
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    Default Re: increase casualties recovered

    Maybe we could just lower the lethality or something so that less men die during battles, but also lower morale so they rout more easily.

  6. #6

    Default Re: increase casualties recovered

    Quote Originally Posted by desert View Post
    Maybe we could just lower the lethality or something so that less men die during battles, but also lower morale so they rout more easily.
    Thats changing far to much for battle casualties.

    So the amount of recovered casualties is adjustable? Sounds great. I wonder if they really want to up the amount of healed though. It would be nice to have my Hetairoi on a protracted campaign over many lands.

  7. #7
    Member Member Tudhaliya's Avatar
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    Default Re: increase casualties recovered

    You forget that the losing side gets to recover casualties in MTWII through Ransom. That should lower the attrition nicely AND add in a "spoils of war" component, as if the winner had looted the loser's battle camp and gets money (in this case the post-battle "loot" is the ransom money).

  8. #8
    Guest desert's Avatar
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    Default Re: increase casualties recovered

    There's also a Spoils of Victory mod for EB I. I'm not sure how it works, but if you win a medium or big battle, the FM in charge gets a temporary "Enemy Camp Captured" trait that reduces movement.
    I think it also adds money to your treasury, but I've never been able to personally verify that.

    From the Minimod pack: "Spoils of Victory for EB; by V.T. Marvin (Well basically after a large battle you’re able to get some profits out of the dead bodies left on the battlefield, collecting metals , weapons and armors ,which translate into mnai)"

    So maybe we could have it both ways?

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: increase casualties recovered

    Quote Originally Posted by Aulus Caecina Severus View Post
    So you can avoid the problem of constantly having to retrain the troops (which may be very distant from the right place to train).

    EB2 would make this more playable and fun.
    Why precisely should you avoid this problem? Logistics has been a constant problem in warfare. The player wins more battles than the AI does, so this would be a great advantage to the player. In EB1, the AI has a significantly higher recovery rate than the player, and yet I don't see anywhere that people are getting overrun by regenerating enemies.

    I think the suggestion would cause only easier blitzing, which we do not want.

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  10. #10

    Default Re: increase casualties recovered

    Quote Originally Posted by bovi View Post
    Why precisely should you avoid this problem? Logistics has been a constant problem in warfare. The player wins more battles than the AI does, so this would be a great advantage to the player. In EB1, the AI has a significantly higher recovery rate than the player, and yet I don't see anywhere that people are getting overrun by regenerating enemies.

    I think the suggestion would cause only easier blitzing, which we do not want.

    Under the present system (seen in EB and Medieval 2) almost all the battles of the field become "Pyrrhic victories" like victories totally useless because you lose 3 / 4 of your army.

    The only battles sieges are useful: this is really unrealistic.

    To avoid too rapid expansions just lower the costs of maintaining unity of the barbarians. besides this we can generate (with script) full army of rebels, when someone enters a rebel province ...
    Become so difficult to capture the rebel provinces and the expansion of the area will be slow.

    But simultaneously we have the pleasure to fight with our trusty army many battles before you have to train.
    If you make it strong rebels (but only in defense) there is no longer the problem of rapid expansion ...

    But then, where is this blessed file that acts on the recovery of victims?
    None have been able to explain.
    Proud Roman General




  11. #11
    amrtaka Member machinor's Avatar
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    Default Re: increase casualties recovered

    If you lose 3/4 of your army against the AI, then you are definitely doing something wrong. You should work on your tactics.
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  12. #12
    urk! Member bobbin's Avatar
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    Default Re: increase casualties recovered

    Ye gods man 3/4's of you army! Most of my battles are 10% or less casualties which i think is pretty realistic. Medieval 2 casualty rates are higher but i think thats more to do with stats and i fully trust the team will sort it out come EB2.


  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: increase casualties recovered

    MIITW does away with lethality but instead uses a global pseudo-lethality multiplier. And yeah, I feel for Mr.75% casualties. I've taken 1%-70% casualities in victorious field battles.

    No only would higher heal rates be more realistic, it would work better for RPing since you don't constantly lose all your guys.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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