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  1. #1
    Member Member ^RaGe^'s Avatar
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    Default Re: Changing faction map colors?

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Those are in the descr_sm_factions.txt.

    The part thatl looksl like this:
    Code:
    primary_colour				red 165, green 195, blue 45
    secondary_colour			red 165, green 195, blue 45
    What does the secondary color do?
    My bloons:

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Changing faction map colors?

    borders. and probably something else.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Member Member Senshi's Avatar
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    Default Re: Changing faction map colors?

    Secondary colors are just that, secondary.

    Everywhere where your factional colors are used in the interface, there is often not only the one main color (e.g. dark red for SPQR), but also a secondary color which is supposed to offer an appealing contrast. Most obvious usage are the borders, but also when holding right-click on terrain on stratmap the popup info-bar uses both colors, as do multiple other minor UI thingies.

    EB made those two codes identic to remove the border effect on the minimap as it can get screwy with all those mini-provinces around Italy or Greece

    I myself have re-implemented all secondary colors using alterations of the primary color or an obvious second color (e.g. SPQR: 1. dark red, 2. black), which looks quite pretty and (at least with 1680x1050) I still can differ the colors on the minimap. I just like seeing where those borders of my provinces truly are.

    Wargamer-Project - Kampagne IX

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