Results 1 to 30 of 154

Thread: Redux: Debug-Area...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Plato's Avatar
    Join Date
    Mar 2011
    Location
    Magnesia
    Posts
    34

    Default Re: Redux: debug area...

    Attaching my edit of the buildings descriptions.

    I do have a quibble with one: the Master Swordsmith which apparently "grants a weapon quality bonus to any unit trained here". Is this really true? Does it appear in some way that is not shown on a unit's info scroll? Does it really apply to any unit not just swordsmen?


    Update:
    I forgot to update the entry for "Western Tower 1" - this should be a cut-and-paste job from "Desert Tower 1" or "Guard Tower 1".
    Last edited by Plato; 04-12-2011 at 22:45. Reason: Removed attachment

  2. #2

    Default Re: Redux: debug area...

    Hi and many thanks Plato….

    I will use the file. As for the swordsmith, it only concerns sword-troops, I’ll make corrections if needed in text.

    Furthermore, I have been checking up on rivers and it is messier then I remembered it to be. It’s all a virtual dice-game as to what color the river/water-textures actually end up with in the game. “Precision” is hardly the word for it. Anyway, I am on the case - somewhat anyhow… Essentially, I’ll get back to you on this note.

    - Cheers

  3. #3

    Default Re: Redux: debug area...

    Malta omitted from neighbours of Gulf Sidra

    Also, Tripolitanian rebels still show as Maltese rebels

  4. #4

    Default Re: Redux: debug area...

    Noted & logged... Thanks Wes.

    - A

  5. #5

    Default Re: Redux: debug area...

    It looks like Tripolitania port should be on Maltese Channel (which fits actual location of Tripoli) but neighbours list puts it actually on Gulf Sidra

  6. #6

    Default Re: Redux: debug area...

    Not sure if you count this as a bug but Egyptians have no SetTreasury entry and Russians no StartLeader

  7. #7

    Default Re: Redux: debug area... BETA 1000

    I made the corrections of post:54 and 55, thanks again Wes
    (Check post:46 for correction and dismissal).


    -----------------------------------------------


    List of bugs and errors killed...

    • Map-connectivity: Moorish Coast – Algeria --- Link deleted
    • Map-connectivity: Moorish Coast – Granada --- Link set
    • Map-connectivity: Moorish Coast – Africa Coast --- Link set
    • Map-connectivity: Sardinia – Ligurian Sea --- Link set
    • Map-connectivity: Khazar – Black Sea --- Link deleted
    • Map-connectivity: Georgia – Black Sea --- Link deleted
    • Map-connectivity: Black Sea - Khazar --- Link deleted
    • Map-connectivity: Black Sea - Georgia --- Link deleted
    • Building descriptions: Corrected
    • Unit descriptions: Corrected
    • River textures: Improved all terrains…
    • Battle panel buttons: Improved…
    • Unit Battle Marker: Cataphract Regiment fixed
    • Unit Battle Marker: Rogue Knight fixed
    • Unit Info Pic: Scottish Nobles fixed
    • Strat-map ship: Pagan ship-piece fixed
    • Build completion pic: Chapel fixed
    • Build completion pic: Shrine fixed
    • Mercenary cost: Improved…
    • SetTreasury: Saracens… Fixed
    • Place Russian leader: Fixed
    • Place Lithuanian leader: Fixed
    • Malta Links: Fixed order… Malta Channel first…
    • Tripolitanian Rebels: Set to “Tripolitanians”


    Many thanks to Western and Plato for helping out here;
    well earned credits are included in RXB1001…


    -----------------------------------------------

    This formally concludes the bughunt in Redux Beta 1000, as the 1001-version
    enters service it replaces the previous version and makes it obsolete. From this
    post and onwards, the bughunt is thus now restricted to the RXB1001-version.

    - A

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO