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  1. #1

    Default Re: Redux: Debug-Area...

    Hello and thanks Dai,

    Quote Originally Posted by daigaku View Post
    ...installed completely new, one 1.1 and one 2.01 . Installed corresponding REDUX 1003, started two new Norse games. Info sheet for "Hall of Kings" in both show "+5% Stability", but only in 2.01 shows as well "+1 morale" . Due to different engine or not implemented?
    It's due to different engine... That's what you get for working on two engines... Confusion - myself included. Anyway, let's try to keep things topical here (focusing on bugs, errors, tech-stuff and anomalies etc. in this thread) and so I'll comment on the other stuff you wrote in the regular thread instead. In an effort to keep things topical here. Essentially, better to do two posts at the right places then to further stray off the actual topic here. So...


    --------------------------------

    Anything else on RXB1003? Possible errors, bugs, tech-stuff etc. etc. Please report it and discuss that here folks...

    - A

  2. #2
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi,

    @ Trapped in Samsara: How are your experiments going? Did you solve the above mentioned battle with the predicted results? Would be interested in info about wether worked or not!

    fighting greetings, daigaku

  3. #3
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi,

    new problem: Have played 1003/1.1 to the begin of 840s without problem, now starts to freeze on campaign map after few turns. Corrupted save or anything else?

    sad greetings daigaku

  4. #4
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi,

    had taken older savegame to test (year823/1003version); starts freezing again 837; pity, I loved those Princesses ;-)

    So I´ll have to go for the 2.01/1003 and have a look wether that happens as well or not (kept savegames from 1002 of year 1108, and will start new one 2.01/1003)

    Could there be a chance any new units turning up which confuse the engine?

    grumbling greetings daigaku
    Last edited by daigaku; 05-03-2012 at 10:04.

  5. #5
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: Redux: Debug-Area...

    Quote Originally Posted by daigaku View Post
    How are your experiments going? Did you solve the above mentioned battle with the predicted results? Would be interested in info about wether worked or not!
    Hi Daigaku

    This saga has gotten rather involved. I have made some progress - it involved swapping the video card in my MTW PC to an Nvidia 6800GT plus 61.76 drivers and x2 antialiasing. [Me 1800 dead; Byzzies 2600 dead, 1900 captured which were not ransomed; battle duration 190 minutes]

    In fairness to Axalon I propose to write up my findings and conclusions in a separate thread. That won't be for a while however, owing to the demands and obligations of 'real life'. I'll let you know the link.

    Best o'luck with your own MTW struggle.

    Best regards
    Victor

    Sapere aude
    Horace

  6. #6

    Default Re: Redux: Debug-Area...

    Hi guys,

    The v.1.1-engine always was a bit moody and hardly as reliable and stable as the v.2.01. Although faster, the v.1.1 is more unstable. I think the problem is either a standard freeze, which happens in v.1.1 (pretty common) or possibly a corrupted save. Either way, you will have to go back at least 5 years/turns and use a save to counter all that for sure. I have written about both possibilities in "Redux_ReadMe1003". Possibly you could also check the "Redux: corrupted saves & symptoms"-thread for additional info...

    Quote Originally Posted by Trapped in Samsara View Post
    In fairness to Axalon I propose to write up my findings and conclusions in a separate thread.
    If you think that is a better solution - do so...


    - A
    -------------------------
    I like the new girls too, Dai.

  7. #7
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi,

    @ Trapped in Samsara: Hey, nice outcome that battle - so your predictions were nearly correct. I feel sorry for your hardware issues - it´s such a pity this great game is so "choosy" with video cards and drivers (had my share of that as well, as you know)!

    Aboud thread choice: As long it´s related to crashes, bugs and general difficulties with the game I think you´re at the right place here. Epic stories about battles, okay, that´s another story ;-))

    @ Axalon: 1.1 versus 2.01 : first, I don´t "feel" the 1.1 to be faster - reactions to mouse actions is quite delayed in comparison to 2.01; always had some problem with that. Second, what makes me wonder is the fact that going back to a savegame about 20 years earlier results in freezes at quite the same time as before - first time started to freeze 840 and kept freezing (after restart of computer) every second year; second time freeze at 837, with the same symptoms. Had checked the threads and files you mentioned, but no help/solution works for my circumstances :-(
    So for the sake of gameplay I think I´ll stick to the v2.01, but certainly will miss those girls, girls, girls... ;-)) You having told me the available units are the same, for my "cartography project" there will be no difference.

    greetings daigaku

    ps.: seems in all those christian regions from HRESaxony till down Granada I can´t recruit anything beyond Archers and LightCav - but have to verify...

  8. #8

    Default Re: Redux: Debug-Area...

    Hello Dai,

    Well, the remark was made with W7 in mind, to be honest here. All the same, I can only go on the experiences I have had with v.1.1 on my hardware and there is little doubt that - regardless if it is on 2000 or W7 - it has faster loading times. Especially so on W7. The v.2.01 is clearly slower by a few seconds on that hardware (both OS). It is possible that different hardware "reacts" differently to the engines, and if you like the v.2.01-experience more (all things considered) by all means stick to that. Why not? Anyways, as for your problems, you could reload a "mastersave" and move agents and fleet differently, re-arrange, re-assign, abort missions etc. etc. In short, create different circumstances. That usually helps, as both these things are usual causes for freezes somehow.

    - A
    Last edited by Axalon; 05-04-2012 at 21:51. Reason: clarification...

  9. #9
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi Axalon,

    remember, on my old machine I´m playing right now, since have found out about the settings for AGP, I play win98SE still ;-))

    Had tried the master save thing, but got freezes after a few turns as well - the only lasting longer was the one from 20 turns earlier:-(

    Loading time is nearly no theme, taking between 12 and max. 25 seconds - for that old iron not bad, I think....

    The freezes happened most times when, after a turn, those infos popped up and I tried to "ok" them - the first went well, the second maybe, and the third froze.....

    But now, bashing my way down to Konstantinopolis, with 2.01 I´m in the year 1193 and have no freezes at all - and found those fabulous Norse Mercenaries to be recruited; though you state sometimes you´re not looking for "historically correct" stuff that one is ;-)))

    So altogether, my try with 1.1 was exactly that - a try, and didn´t work for me that good, so I keep sticking to 2.01 and fight happily along!! ;-)))

    greetings from Birka Castle, daigaku

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