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  1. #1
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi Axalon,

    remember, on my old machine I´m playing right now, since have found out about the settings for AGP, I play win98SE still ;-))

    Had tried the master save thing, but got freezes after a few turns as well - the only lasting longer was the one from 20 turns earlier:-(

    Loading time is nearly no theme, taking between 12 and max. 25 seconds - for that old iron not bad, I think....

    The freezes happened most times when, after a turn, those infos popped up and I tried to "ok" them - the first went well, the second maybe, and the third froze.....

    But now, bashing my way down to Konstantinopolis, with 2.01 I´m in the year 1193 and have no freezes at all - and found those fabulous Norse Mercenaries to be recruited; though you state sometimes you´re not looking for "historically correct" stuff that one is ;-)))

    So altogether, my try with 1.1 was exactly that - a try, and didn´t work for me that good, so I keep sticking to 2.01 and fight happily along!! ;-)))

    greetings from Birka Castle, daigaku

  2. #2

    Default Re: Redux: Debug-Area...

    Alright, roger that.... Anything else on RXB1003, folks?


    EDIT:
    -----------------------

    • I have discovered that Longbowmen are listed as AP-units in RXB1003, that is an error, they are using swords in combat not axes like in raw MTW...
    • "Hall of Warriors", description states a happiness bonus - it sholud be stated as stability...
    • "Hall of Seers" - the same error as hall of warriors....
    • RX-Classic campaign-intro, incorrectly states 4 optional factions available for play in that scenario... It should be 5 - the Russians are also an optional faction...
    • Campaign-map spells Ireland wrong... Logged...
    • Rebel killer vices (I don't remember which ones exactly), screwed up grammar and should be "is" somewhere in there. Logged it...
    • Eastern Mediterranean connects with Sea of Create - obviously this is wrong, it should not.... Logged it...



    - A
    Last edited by Axalon; 06-04-2013 at 13:30. Reason: update...

  3. #3
    Member Member Stazi's Avatar
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    Default Re: Redux: Debug-Area...

    A small bug.
    Click image for larger version. 

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    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  4. #4

    Default Re: Redux: Debug-Area...

    Alright, noted and thanks for reporting it Staz... My guess, its a "VI/v.2.01 only" error - time will tell. Anything else on RXB1004?


    EDIT:
    -----------------------

    • Poor AI-performance upon the VI/v.2.01 engine. AI builds typically too many ships (there are "exception-campaigns" on this).
    • The brothel "pleasure palace"-building states +1 valour bonus - that is wrong. It provides no such bonuses. (Reported at the TWC, by slowpoke).
    • On VI/v.2.01... Some sea-squares are mislabelled. Yet to determine, which ones exactly, as some are ok. Please feel free to report in the errors you find on this note. (Reported at the TWC, by slowpoke).
    • On VI/v.2.01... Wrong minimap displayed in campaigns. A correct minimap can be located in gamedirectory - "campmap"-folder - "minilukup.bif"-file. Copy that file. Open gamedirectory, "textures"-folder, "campmap"-folder and paste and replace - and then you got the right one...
    • Sword-animations for units "Crossbow Cavalry" and "Tyrolian Cavalry" are a bit off... They should not be...
    • Campaign-map texture is missing a text/title for the (sea)square "Costa Verde". It should not... *Another one, the "North Atlantic" is also missing from the texture, however that's open sea so I'm ok with that.

    - A
    Last edited by Axalon; 12-06-2013 at 18:51. Reason: Clean up...

  5. #5
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi @Axalon,

    still for 1003:
    repeatedly, men "disappear". First thought I had misremembered, but last situation: Trying to rid me of some unwanted heirs, put them to rebel-owned Saxony. A few nasty battles with the dai-typical results (dismounted Royal Knights, put into forest, slaughtering happily along hundreds of foes), but the moment there were only the three Princelings left they disappeared into empty air after battle, reloading to the campaign map. Is this a known issue or new?
    Another thing that struck me as weird: Rebel forces (iirc only them, but may be mistaken) do use Heavy Crossbows not to shoot, but to charge - even if my men are put in open field! They come along, and instead of staying in shooting range to my completely exhausted guys and pepper them, they charge straight in, of course loosing badly instead of giving me hell with their ?quarrels?.
    scratching-my-head greetings,
    daigaku
    Last edited by daigaku; 12-06-2013 at 13:35.

  6. #6

    Default Re: Redux: Debug-Area...

    Dai, you really need to get updated to RXB1004… Finish your 1003-campaign and upgrade to the “VI-RXB1004e” in your case. The RXB1003 has been taken out of service - it is in effect not supported anymore…

    Quote Originally Posted by daigaku View Post
    ...repeatedly, men "disappear". First thought I had misremembered, but last situation: Trying to rid me of some unwanted heirs, put them to rebel-owned Saxony. A few nasty battles with the dai-typical results (dismounted Royal Knights, put into forest, slaughtering happily along hundreds of foes), but the moment there were only the three Princelings left they disappeared into empty air after battle, reloading to the campaign map. Is this a known issue or new?
    Strikes me as new, but I must have it confirmed, without that this will go nowhere. The VI/v.2.01-engine is what it is, weird but stable… And, it is possible you made a mistake somewhere somehow. Without pics or saves or something to back it up/confirm it – I can do diddly about it and I won’t log it as a result. Sorry…

    Quote Originally Posted by daigaku View Post
    Another thing that struck me as weird: Rebel forces (iirc only them, but may be mistaken) do use Heavy Crossbows not to shoot, but to charge - even if my men are put in open field! They come along, and instead of staying in shooting range to my completely exhausted guys and pepper them, they charge straight in, of course loosing badly instead of giving me hell with their ?quarrels?.
    Sounds like a bad AI-call… Not a bug… Dismissed (sorry)…

    - A

  7. #7

    Default Re: Redux: Debug-Area...

    Alright folks, I have created the "RXB1004 Mapfix" the fix is relevant to ALL versions of Redux. The fix corrects/updates the strat-maps on the two missing titles/names that I noticed a few days ago. Again, it works universally on any version, regardless of v.1.1 or VI/v.2.01 as that makes no difference. Download and install it at your discretion...


    http://www.atomicgamer.com/files/106395/rxb1004-mapfix

    http://www.gamefront.com/files/23895...004_Mapfix_zip

    - A

  8. #8
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi @Axalon,

    not sure if bug but nevertheless very, very strange:
    Sudden drop of influence, from 9 to 3, but I had nothing lost: No region, no battle, no crucade. Only declined proposal of alliance with small faction(Hungarians). How comes?!?

    greetings daigaku

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