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  1. #1
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi @Cyprian2,

    In the russian campaign game crashed only with "attack personally", with autoresolve didn´t. In the English campaign (iirc 8 tradeships in garrison in Cilica) it started to crash regularly after "I had seen" them. No stable gameplay possible any more. Pity, I enjoyed the game...
    As told in the other thread, this single Tradeship chewed up some 400 men - but weren´t SlavWarriors. Of those, I guess about 250 taking in account the fighting abilities....

    greetings, daigaku

  2. #2

    Default Re: Redux: Debug-Area...

    Alright Dai, I have now examined your saves, it’s an error/bug generated by the engine...

    This is a VI/v.2.01-exclusive bug and it is explicitly linked to the new file-structure of VI-1004e and PAGAN-culture marker (I did not expect that). Its actually easy to fix - if you start a new campaign (old campaigns are screwed, sorry). What needs to be done is to open “CRUSADERS_UNIT_PROD11.TXT” - manually - cut out (ctrl+X) all 4 raider units (under Agents), and paste them (ctrl+v) under/after the 3 Heathen units at the top instead, then it should work just fine. This would mean that the raider units should be No:4-7 units if successfully done and if viewed in gnome-editor, for instance. Back up the file before attempting this.... Anyways, congratulations you finally managed to find you very own confirmed bug, after a long hunt - score 1 for Dai... Noted & logged… I’ll credit you in RXB1005 for it. Thanks…


    Quote Originally Posted by Cyprian2 View Post
    How do you think those boats would fare against some Slavic warriors?
    It was totally deliberate! It’s the new secret feature of RXB1005 that I am planning for, landfearing rebel-“Deathships”! ...Seriously, its stuff like that which makes me happy that Redux is still declared as just a BETA…


    ***

    • I found another error in the VI-1004e, in CRUSADERS_UNIT_PROD11.TXT-file, Heathen Warriors are restricted and available to "ID_Scotland" only, and they should not be. Just delete that entry and leave it blank, and it’s all good to go… Use the Gnome-Editor 2.0 or some such…


    - A
    Last edited by Axalon; 02-03-2014 at 06:36. Reason: Mo!

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  3. #3
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi @Axalon,


    Anyways, congratulations you finally managed to find you very own confirmed bug, after a long hunt - score 1 for Dai... Noted & logged… I’ll credit you in RXB1005 for it. Thanks…

    Thanks for that, but I didn´DO anything actually - just stumbled over some weirdness and told about ;-)) Pity I can´t go back to an earlier save to complete the campaign, was running quite smoothly for what I expected from "Veteran".....

    greetings, daigaku

  4. #4
    Member Member daigaku's Avatar
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    Default Re: Redux: Debug-Area...

    Hi @Axalon,

    hadn´t changed yet the "HeathenWarrior" entry, but they nevertheless turned up in a norwegian rebellion, half a stack strong.

    greetings, daigaku

  5. #5

    Default Re: Redux: Debug-Area...

    Updating this thread to the RXB1005 as I recently found my first bug/error on it (valid for both versions btw)...

    The GFX shown for pagan factions regarding the "Sacred Stone", "Large Stone" and "Gigantic Stone" is wrong...
    It is however possible to fix this on your own... Go to "X:\?\RXB1005\campmap\review_panel\Buildings", find
    and copy the following files...

    "Stone1.BIF"
    "Stone2.BIF"
    "Stone3.BIF"

    Copy... Now, open up to the pagan folder... As in... "X:\?\RXB1005\campmap\review_panel\Buildings\Pagan"...
    Paste and replace... Done. You may need to restart/re-load the game for it to take effect.

    The error will be gone after that...

    ***


    Anything else on the RXB1005? ...?...

    - A

  6. #6

    Default Re: Redux: Debug-Area...



    The Redux universal patch is valid for all 1005-versions, and what does is to update RXB1005 to RXB1005c. As such it updates and corrects a number of minor errors of previous 1005-releases, regardless the kind. The "unipatch" is fully save-game compatible and does not change the game-experience in any way, other then correcting detected errors, bugs and typos. It is important that you select/use/apply ONLY the stuff from the folder that corresponds to the MTW-version you are using. If you do that, there will be no problems with this patch and Redux will update just fine upon install (using standard method of copy, paste and replace in game-directory).


    Patch Name: RXB-Unipatch 1005c
    Patch Version: 1005c
    Language: English
    Terms of Use: P.U.O, Personal Use Only (restricted material).
    Size: Zipped 0.5MB/Uncompressed 1.4MB
    Compatibility: RXB1005 versions only (all versions).
    Operating System: -
    Hardware: -
    Description: see above...
    Credits: Axalon all over...
    Download Links:

    Download zip-version: (primary)
    http://www.atomicgamer.com/files/108...-unipatch1005c

    Download rar-version: (reserve)
    Pending...


    ----------------------------------------------------------------------------
    THE BUGS & ERRORS FIXED:
    ----------------------------------------------------------------------------

    • Building completed string, “shipyard 4” is now included...
    • University colorpic for Catholic factions is now the right one...
    • Errata on the rebel-kill description for “grim justice” corrected.
    • 8th star promotion for generals will no longer stack up with the 9th star promotion description.
    • Townwatch, Orthodox factions, Level1 has now the proper GFX assigned, as was always intended...
    • Name on “large Warehouse” is wrong. Changed to “Large Warehouse”, as it should be...
    • "Daimyo"/ruler promoted string/blurb is no longer missing...
    • All pagan sacred stones will now use the correct GFX, as always intended...


    - A
    Last edited by Axalon; 12-02-2014 at 00:54. Reason: update

  7. #7

    Default Re: Redux: Debug-Area...

    Small error/bug found in RXB1005/RXB1005c.... In “crusaders_unit_prod11.txt”-file, entry/row 114 – "NorseAxemen" (Norse Infantry, in game)....

    Error... Listed as “CAVALRY” unit-type... It should be “INFANTRY” like its neighbouring entries...
    Effect... The Norse Infantry unit wont show in Solo-battles as infantry but as cavalry...
    Fix... Change "CAVALRY" to "INFANTRY" in the unit-type entry (using the GnomeEditor or some other such tool)...

    - A
    Last edited by Axalon; 02-04-2015 at 04:52.

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