Alright, I have confirmed both... Thanks for reporting them in...
1. “Grand Pagan Idol” missing a file...
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Error...The “Grand Pagan Idol” is missing a building-completed-sign (the colored one) for all non-pagan factions – this in the event they are ordered by player to build it (in former, conquered pagan territory) – despite it being overtly pagan tech. Only a human/player-factions can and will do this, as the AI won’t (by design).
Effect... A small black box appears instead of the proper image/GFX for it... As illustrated in previous post... No other (actual) effects on game otherwise...
Fix.... Open “X:\?\?\?\RXB1005\campmap\Info_Pics\Buildings\Pagan\Coloured”... Locate the file “Pagan Idol.BIF”... Make a copy of it... Now go back to “X:\?\?\?\RXB1005\campmap\Info_Pics\Buildings\Coloured” and paste the file “Pagan Idol.BIF”... The error should be fixed... Done!
2. “Dismounted Nobles”-error message
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Error... The “Plurals” name-distinguisher is missing in “names.txt”-file (located at “X:\?\?\?\RXB1005\Loc\Eng”). Its an exclusive error/bug for Gold/VI/2.01-versions only....
Effect... Constant error message whenever these particular units are used or examined...
Fix... Make an entry manually in the “Generic INF”-section, below “Heavy Halberdiers” (by copying that entry) and replace/fill in the relevant data... As in first “NoblesOnFoot” – the internal name-distinguisher, and then “Dismounted Nobles” the in-game-appearing name... Like this...
Code:... ["HeavyHalberdiers_Plural"] {"Heavy Halberdiers"} ["NoblesOnFoot_Plural"] {"Dismounted Nobles"} ["Pikemen_Plural"] {"Pikemen"} ...
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Nope, it was not intentional... Providing some "sneaky" deliberate bonuses to spear/pike-units against them - using spear-units against these guys are basically bad/poor tactics anyways... It was probably the result of some abandoned previous research and/or experiment that I later on forgot all about, and then failed to change it back before release. With a thousand things to worry about and on my mind all over the game (including the dual engines and the porting to each version etc etc) with each major RXB-release - things like that are bound to happen from time to time (especially as I work alone)...
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Anything else in RXB1005? Other/further bugs, errors and anomalies (or possible potentials of such)? Anyone? ...?...
- A
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