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  1. #1

    Default Re: Redux: Debug-Area...

    Hello Jingo,

    I think we are slowly drifting away from actual bug-talk, errors and such things on this note - I have therefore posted my reply to your comment over at the general thread, in the interest of keeping things topical right here (and you are welcome to continue discussing this subject as much as you want over there, its a better place for it anyhow).

    Anything on bugs/error-related things, fire away right here folks...

    - A
    Last edited by Axalon; 05-30-2015 at 12:02. Reason: update

  2. #2
    Member Member Stazi's Avatar
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    Default Re: Redux: Debug-Area...

    Castle flags for Moors, Saracens, French, English and Byzantines have some transparent pixels which doesn't look good. Example:

    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  3. #3

    Default Re: Redux: Debug-Area...

    Alright, got it... Thanks... Here is fix (attachment)...

    • To install... Place/drop uncompressed "textures"-folder into Redux-gamefolder (where the EXE is located)... It should be fixed instantly after that.

    - A
    Attached Files Attached Files

  4. #4

    Default Re: Redux: Debug-Area...

    Found another bug on RXB1005/c/e-editions...

    I have noticed that all/most naptha-units has some weirdness in their throw-animation (some displaced sword or something).
    I'll fix it for the RXB1006-release. (Actually, I have already fixed it, but the release of that fix will be then).

    - A

  5. #5

    Default Re: Redux: Debug-Area...

    Re-download & re-install RXB1006...

    As usual, some (damned) errors find their way into my release, and the RXB1006 is no exception. While its good that I can spot some of that stuff on my own, it still creates some problems in general (as one could expect). Anyhow, as it has not even been a full week since the initial release - I am basically left was left with two choices... A). Create a new patch that 50% of people probably won't even bother downloading anyhow... B). Patch Redux myself and re-upload it and recommend people to re-download and re-install it to fix them errors permanently. I decided to go with the latter...

    Thus, I fully recommend and request that ALL people that currently play, or plan to play, or have downloaded RXB1006 before Dec 22, please do re-download and then re-install it to fix the various small errors I already spotted/found within the initial release (made the 16th). The new release is fully save-game compatible with the previous RXB1006, and it won't break your current game, just improve and fix it. As it so close to the original and first release, I have not even bothered updating the version-number. The new uploads are already in place, and the links are live.


    Here is a small list of the changes the new upload of RXB1006 will bring...

    • Fixing the Nubian warriors...
    • Various glory shields corrected...
    • Lower upkeep on Muslim nobles…
    • Removing defect quickbattle files...
    • Thresholds for honour on all hero & champion (or similar) units adjusted...
    • Castle descriptions provided wrong stability numbers…
    • Muslim Princess-feature corrected (VI-versions only).
    • Deadpage coords updated (VI-versions only).


    As a compensation for the inconvenience, I have also included...

    • New design-document on castle-variables in RXB1006. (bonus materials)
    • Updated design document on stability in Redux. (bonus materials)
    • +6 new orthodox portraits for generals... (bonus materials)


    - A

  6. #6

    Default Re: Redux: Debug-Area...

    RXB1006-VI Patched! 24.02.2017

    I have (again) discovered a bunch of bugs and errors in the VI-version of Redux and I have now created a fix/patch for all errors I found. I made a new (patched) upload of RXB1006-VI that replaced the old one. All who uses VI-/GOLD-/ERAS-/STEAM-versions to run Redux are hereby highly recommended to once again re-download the new RX VI-module, and apply it on top of the previous install. It is fully save-game compatible. Anyhow, as I don’t use the VI-version personally, it usually is that very version that holds the most errors/bugs and get to be the last to be fixed - and its obviously true this time around as well. The V.1.1-version has had none of these problems/errors, all fixed and listed errors below are VI/2.01-exclusive… The fixed errors are as follows…

    Wrong battlebanner - Byzantines
    Wrong battlebanner - Saracens
    Wrong battlebanner - Papacy
    Wrong battlebanner - England
    Wrong battlebanner - France
    Wrong battlebanner – Italy

    Wrong BIF-plate used – Order Cavalry
    Wrong camp-map armymarker shields – Saracens (all shields)
    Wrong listing in solo battles - Norse Infantry listed as Cavalry…
    Faction unit-rosters cleaned up for solo battles – Aragon, Burgundy, England, France, Portugal, HRE, Lombards, Italy, Spain, Papacy, Poland, Hungary.
    HRE no access to unit – Order Cavalry
    Spain no access to unit – Order Cavalry


    The relevant links:

    http://www.moddb.com/games/medieval-...ux-vi-beta1006

    http://www.gamefront.com/downloads/m...ux-vi-beta1006



    Enjoy Redux, as it was meant to be folks....

    - A

  7. #7

    Default Re: Redux: Debug-Area...

    Alright, I have discovered yet another error in RXB1006 (regardless of version).... The stated stability values on Townwatch-buildings are off by 1%. The correct values for RXB1006 are 2%, 4%, 6% and 8% (final stage), and this can be corrected manually by accessing the relevant entries in the "descriptions.txt" in loc.

    I also noticed that the shipyards-string have the wrong names attached to them in their "completed-" and "destroyed-"messages. These errors can be easily fixed in the very same way - manually by accessing and correcting the all relevant entries in the "descriptions.txt" in loc (don't forget to back up the file - before - just to be safe). Obviously, ALL these errors will be corrected with the next release or patch of Redux....

    As ever, if you encounter or discover other unreported and valid (or suspected) errors, bugs and the
    like in RXB1006 - please report it in. That way I can at least attempt to fix it, and faster too...


    - A

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