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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Redux: Debug-Area...

    Hi Axalon,

    Got a few little bits from my first game - nothing major, and I'm sure you'll have the fix pretty much straight away. Just for the record, v1007, VI 2.01 upgraded:

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    OK, I've started with the weirdest one - look at the entries for Wales and Picardy. Two instances of a 'king_roman_numerals' error, in castles (well, forts to be precise), showing a unit size of 0. Never seen anything like this before. Right-clicking on the castles to see what the heck is going on caused instant CTD (the ONLY sign of any instabiity at all, so far )

    Anyway, there is a fix if you come across this in game - obviously, DON'T right-click on it (left-click is fine, it just shows an empty castle) - all you need to do is put another unit into the castle and take it out again. The fantasy 'king' disappears and all returns to normal. I don't know if this is relevant, but I spotted this the year my king died and was replaced. The new king (whilst still a prince, obs...) had NOT been in either of those two provinces. I only found out about this because I called up the military parchment to find the super-annuated princes to make sure they weren't going to be dangerous to the new monarch

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    The Norse seem to be employing steppe nomads as sailors I haven't checked the files, but if you have a 'Norse' folder override for portraits, I'd imagine you didn't put one in for admirals.

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    There's a mix up in one of your 'of_clan_district' entries. I also had a marriage proposal from Lithuania with the soubriquet 'of Milan'. Nothing to be embarrassed about this one, it was messed up in the vanilla game, too

    I'll let you know should anything else crop up, but so far it's the only mod that I've played which behaves itself as well as my own

    Edit to add: no boiling oil on castle gate house - bug or feature?
    Last edited by macsen rufus; 12-17-2017 at 01:05. Reason: Some eejit pressed 'post' instead of 'preview'...
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  2. #2

    Default Re: Redux: Debug-Area...

    Hello Mac, and thanks for reporting in your findings here...

    As for the first potential bug you reported in here... In short, I have tried the best I can to duplicate it upon a V.2.01 PE-engine - and I can't do it. And, I too have never heard of anything like it. As a result, I can neither confirm this bug, nor offer any solid advice as to how to remedy or deal with it.

    My gut tells me that it is probably a corrupt save, as it is crazy and weird enough to fit that profile, and so, that would be my best guess on this.

    ***

    The second one is not a bug - but most likely a poor/undesirable/non-optimal installation - the result being that portraits are screwed up and all mixed between the original MTW and Redux - which to me, looks pretty bad. Its easily fixed however. Find and open the "campmap"-folder (in game), after that you open the "Portraits"-folder (inside campmap).
    Now, you either rename, remove or delete the "Portraits"-folder.

    After that, you go back to the Redux-files and find the "Portraits"-folder. You copy it, and then paste that copy directly into the game, in "campmap"-folder, ending up with a "new" (and fully prepped) Portraits-folder in the game. Once that is done, Redux will look as intended, and all portraits will be correct....

    ***

    The third potential candidate you brought... This one I have managed to replicate, and it is exclusive to V.2.01 folks (Steam included). The V.1.1 version of Redux has no such problems/errors. At any rate, this is a confirmed bug and hence it will logged as a "kill". As a result, you managed to secure a spot in the RX-credits as a minor-bughunter, Mac. On your very first try, no less... I'll happily include your credit in the next major release of Redux. If you or anybody else, manages to scrape together enough "kills", I'll promote that person to a "major-bughunter" in the credits. That is the tradition I have around here...

    Anyways, the relevant factions regarding the "marriage proposal"-bug are as follows:

    Burgundy --- incorrectly listed as Hungary...
    Lithuania --- incorrectly listed as Milan...
    Lombardy --- incorrectly listed as Papacy...
    Hungary --- incorrectly listed as Burgundy...

    Every other faction seems to be fine.

    ***

    Lastly... The lack of oil - its a "feature"... Rationale, I am trying to maintain max consistency between V1.1 and V.2.01 game-experiences and battles. Thus the oil had to go (and I never liked it anyways, so it was an easy choice)...

    ***

    I have attached a hotfix to this post for the marriage-bug - download, unpack and apply/replace the faulty file in relevant folder (loc). Once applied the bug should vanish altogether the next time you start the game. Anyways, feel free to report in anything else suspicious you find as you play Redux. This goes for everybody, as usual...

    - A
    Attached Files Attached Files
    Last edited by Axalon; 12-18-2017 at 03:11.

  3. #3
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Redux: Debug-Area...

    Thanks for the reply, Axalon

    Lastly... The lack of oil - its a "feature"... Rationale, I am trying to maintain max consistency between V1.1 and V.2.01 game-experiences and battles. Thus the oil had to go (and I never liked it anyways, so it was an easy choice)...
    I guessed it might have been later on in my campaign, when another VI feature - ie flaming arrows (at least on ordinary archers) - no longer seems to be available for taking out fort walls.

    I'll take a look at the portraits, not a problem. Though maybe not straight away - I prefer to 'discover' new mods through playing rather than footling around in the files. It just ssems a bit unchivalrous to start undressing it before I get to know it better

    As for those fantasy kings - absolutely never seem it's like before, so I have no idea where it might have come from. I brought it up more for the sake of the 'in-game' fix should anyone else encounter it.

    Cheers for now, anything else, I'll post it here.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  4. #4

    Default Re: Redux: Debug-Area...

    Mac, obviously it is your call, but I am telling you - the portraits and Redux in general will look a lot better with properly installed Redux-portraits. That is they way Redux is intended to look. Just save your game and then do what "BEFORE INSTALL" outlines in the RXB1007 readme:

    "Consider to change name or deleting the Portraits-folder for
    optimal continuity on reduxed portraits. If not done then
    original and reduxed portraits will be all mixed up. Personally
    I don’t like that. The folder is located in “campmap”-folder.

    Consider to change name or deleting the Quickstart-folder to
    avoid screwed up quick-battles. If not done, many such battles
    will be seriously screwed up. The folder is located in main
    directory...

    Neither of the above is critical, but it will result in more
    polished and solid game-experience on general terms."

    If properly prepared, before the (re-)install is initiated, Redux will then both function and look 100% as it was intended. Otherwise it will have problems running quick-battles and portraits in campaign-mode will be mixed up. Its probably a unique feature of Redux to have full sets of alternative and original portrait-artwork attached to it. Why not experience it in full?

    Just saying...

    - A
    Last edited by Axalon; 12-21-2017 at 21:57.

  5. #5

    Default Re: Redux: Debug-Area...

    Over at the TWC William reported...

    Quote Originally Posted by William the Silent
    Serbia has no armourer.
    Confirmed... Thus, noted and logged... And it has no metalsmith either... This bug/error is present in ANY version of Redux. For his find, William will (also) be included in the credits of Redux (as of the next major release), as
    a Redux betas bughunter... Well done.

    ***

    I created a Hotfix2 for this bug, and it is attached and available below... Unfortunately,
    it will require you to start a completely new campaign in order for the fix to go active.


    - A
    Attached Files Attached Files

  6. #6

    Default Re: Redux: Debug-Area...

    Btw. I had that CTD on the right-click again with my new english campaign.
    I had saved it during about 100 turns, but always went to "resume game" after I saved it.
    I don't know if that counts as starting a saved game.
    Just to let you know.

    I play the Supreme Campaign on standard. Some observations:
    The other factions develop very slow. Maybe I should go the highest level.
    Portugal had turned into rebel faction and was just producing ships. There was already a full stack in front of Portugal with 5 stars plus a new one with six ships when I started noticing. I took Portugal for a few turns and destroyed the shipyard to stop it, but I don't know how far they would go in building fleets otherwise. That's hard to beat: a full 5-star stack.

  7. #7

    Default Re: Redux: Debug-Area...

    Sadly I got CTD in the "taking moves phase" from my new supreme-veteran campaign in turn 793.
    I had made saves in between but never quit the game.
    Reloading in an earlier save resulted in the same outcome.
    I saved the "save".
    Only moves that I made was attacking pirates.

    The English 793.zip
    Last edited by William the Silent; 12-23-2017 at 00:49.

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