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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Redux: Debug-Area...

    Hi Axalon,

    Hope you're faring well in these trying times.

    I almost hesitate to post this as a bug, it's more of an oddity. So, can you see what's wrong with this picture?

    Click image for larger version. 

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    Yep, even though the rebels have blocked the only sea region that borders on to Flanders, I'm still able to launch a sea invasion! For the record, I'm pretty sure I'm on the latest version, VI install.

    I took a peek at the startpos and everything seems to be defined correctly. The region (renamed from Friesland) only has the one neighbouring sea region defined, and the border info matches it correctly. So this shouldn't be possible. I haven't spent a huge amount of time ferreting through the files, as I was half expecting to see another sea region defined as a neighbour, but that's not so. The only query in my mind is I spot you've sometimes got Freisland and sometimes Friesland, but at a quick glance I think that's all squared up in the names.txt translations. As I said, bit of an oddity.

    Cheers for now.
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  2. #2

    Default Re: Redux: Debug-Area...

    Hello Mac and thanks for reporting this in… In short, it’s a bug and I have confirmed it. Flanders should not be accessible from the English Chanel sea-area in Redux. Furthermore, this is VI/2.01-specific/exclusive and I will fix it in future releases of the Redux beta.

    This is yet another reason for me to credit you as a bug-hunter in future releases of the Redux beta, btw...

    - A

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