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  1. #1

    Default Re: Redux: debug area...

    SPANISH BUG KILLED!
    ---------------------------------------
    Ok guys, the Spanish Fix is now finally released! Thus the Spanish bug is now finally killed and probably will not bother anyone or Spain ever again (knock on wood)! It has been a lot of demanding work involved with this and it is with a bit of relief I finally make this fix available to the public (thus I can finally concentrate on completely other things). This “superfix” will not only counter the many issues and hardcoded problems with the Spanish campaign but also make several changes and improvements for the entire game.

    More info and downloads over at the regular thread….


    - Cheers
    ----------
    Credits to Obliqueattack and Cambovenzi will be included in future releases.

  2. #2

    Default Re: Redux: debug area...

    Over at the regular thread Markuzzi wrote....

    “I just tried out the Redux today and wow its pretty amazing. The game has a whole new feel to it. I have not read through every post in this topic but have read a fair share. Just today from playing I have had a few bug issues...

    First, I tried English on expert and launched a crusade into Lithuania. When the the icon box of Sanctioned Crusade thing popped up I clicked the 'check' and it crashed. I tried a couple more times and it kept crashing, then managed to fail the crusade. Whenever I clicked the window--crash. Also this was my second crusade. The first one worked out fine.

    So I thought I would try out the Spanish on Expert. All was good until a certain point where in I think it was 765 ad I click end turn and it crashes. I reloaded 2 saves and the auto save and it would crash at that point.

    So just now I thought I would try out the Poles and got to around 734 ad and I click end turn and it freezes at "thinking"..

    Im not sure if these are common problems or if I am missing a patch? But the game suddenly seems unstable for instance random crashes by hitting esc in game to bring up the menu. My plain MTW worked fine and I haven't even had a save corrupted yet. So I am not sure if that is what I am experiencing right now.

    Either way great game mod I really like it and I hope I am just missing a patch or something.

    I have MTW v1.1 + Redux 1.0b + Spanish Fix (a).

    I think thats right? I saw the superfix thing but I think thats included in the 1.0B?

    Any suggestions?”

    Well, over all I would say that you seem to have troubled relations to lady luck here. As far as I understand it, people usually don’t get much problems with redux and especially not with that kind of frequency! Maybe you should consider making an additional check up on your GFX or SFX drives? Have you changed ‘em lately? Do you have plain MTW installed now as well? So you can compare the stability thing I mean. Anyway….


    First issue, I can’t replicate it thus it is not an issue with redux (I launched 3 English crusades and one was directed to Lithuania and there was no problems at all). Whatever is causing this is found and explained beyond redux. My guess is that it is a corrupted save (an original MTW issue then) – that is probably the most likely explanation for this problem.

    By your description, the game appears not to be able to load a certain file and thus it crashes – probably a unit review pic or infopic (this will make the game to crash. This is also one of the typical symptoms of corrupted saves). So yes, it is probably a bug of some sort, but it has its origins from original MTW – not redux. Still you’ll have to put up with things like that since MTW is required to run redux… The only thing you can do is to do plenty of master saves – consult the included redux-“read me” on this, “known bugs” section.


    Second issue, well I do have too little info to go on here so I can only speculate as for why the game appears to just crash. In my experience redux don’t just crash, believe it or not but redux is known to be unusually stable for a mod for MTW (especially so in the VI-version). And as always I do take stability and bugs very seriously. Now, since you are able to run some 60-65 turn without any problem before this happened I suspect that you picked up yet another corrupted save that creates a major snafu here. Otherwise all other redux threads and this forum here at the Org would drown in bug-isseus and that has not yet happened (so far at least).

    As I said earlier, corrupted saves is sadly enough a thing that comes with MTW and thus it makes an impact on redux as well. The only thing you can do is to save often – especially if you are running a MTW v.1.1 (but also on a VI/V.2.01 version). That version is more unstable than VI/v.2.01 – thus you and all other people who use that version should be especially thorough in doing plenty of mastersaves as you play.

    As for the escape button and that problem…. Well, it actually is the first time I ever heard of any such thing. There is a first time for everything I guess. Whatever is causing that is not to be found within the redux files – because if it were I would have experienced it myself at some point and I haven’t. Believe me I have used the escape button to last enough for 10-lifetimes in redux and I would have found that out long time ago if there was any such issues with that. Thus I wonder if it might possibly be your GFX-drives or possibly sound-drives that are cause problems in that sense? It strikes me as highly unlikely and I have too little information to really produce any decent answers for you on that. At any rate, it simply seems very odd that any such problems appear at all. If you can currently run MTW with no problems you should have even less problems in running redux. If this kind of thing first happen after lets say 50 turns/years it probably is a corrupted save yet again. One thing is for certain, corrupted games makes the game crash or makes the game to behave strange and weird. As in this case…


    Third issue, this sounds like the multiple-rebellion bug to me (found in both redux and the original game. It is hardcoded and is especially frequent in MTW V.1.1). Redux uses higher/increased rebellion settings than the original. Now, the game can only handle a limited amount of rebellions at the same turn and within a certain factions territory. If that is more than 2 rebellions this bug starts to get active and will often cause the game to freeze – just like you described. Usually the current soundfile will get stuck in a kind of loop and the game will not progress at all from that point (so we must escape out and restart the game all over again). There is a way that usually works to get passed this juncture and that is to somehow limit potential rebellions and the risk for them as much as possible. If you can get it to only be 2 or less rebellions in your kingdom you should be able to make it over to the next turn. This is a thing that has happened to me plenty of times so it’s hardly rare in MTW V.1.1 and thus also redux. Just limit the rebellions – lower taxes, send in extra garrisons, use spies etc. and you should be able to advance to the next turn. There is an entry on this in the included redux-“read me”, see “known bugs” section. Check it out for additional info.


    Ok, so far so good. If you like, check out the corrupted saves thread, and drop a symptom description over there if you believe it to be the case here (the first issue should be that at least). It helps me, you and all others for future reference you know.

    Also, as you seem to have discovered we do have this debug area for redux, I would appreciate if you could direct all related bug-issues from now on to this thread. No harm done with your post over at the regular thread, but it makes things a lot easier if we all keep all the various redux stuff in their designated areas/threads. By all means post in additional info on the bugs but please do that right here from now on. As for general suggestions for you – more of the same essentially – save a lot


    Oki, hope that helped out some.

    - Cheers

  3. #3

    Default Re: Redux: debug area...

    Hi guys,

    I just wanted to let you know that I found few small bugs in MTW-redux 1.0b and that I am now aware of them:
    • The pikemen charge animation appears to be missing so while charging they will look rather goofy.
    • If I remember everything correctly, one(?) unit (can’t seem to remember which one, perhaps someone could help me with that one) don’t have their weapons or shield going in the game, possibly both.

    Now, these will be fixed with 3rd ed. of course, but I would appreciate if you guys could report in all small such stuff like this so I can fix it for the next edition. So if you please, report in all typos (point were and what), various small bugs and errors you find and do it right here. Now sure is the time to do it in - so all such corrections can be included in 3rd edition of redux. You all earn credits for it of course....

    Oki, that’s it for now.

    - Cheers
    Last edited by Axalon; 03-08-2009 at 18:12. Reason: update & corrections

  4. #4

    Default Re: Redux: debug area...

    From Loc\Eng

    ["christian_title"]
    {"Granted by letters patent, herewith the title of %s of %s and the lands, holdings and chattels thereof, to be held in trust as reward for faithful and true service, and giving also the rights and priviliges of nobility, and as a result of this title, the bearer shall receive the following benefits in addition:"}

    privileges

    ["HeathenWarriors_desc"]
    {"Heathens are unpredictable, fierce and wild. The lack of armour make them vulnerable to attack and arrows but they can still function as fast and fierce infantry if deployed properly in battle. They also have poor discipline and is usually very impulsive in battle which a good commander can use against them. "}

    The lack of armour makes them

    ["HeathenSpearmen_desc"]
    {"Heathens are unpredictable, fierce and wild. The lack of armour make them vulnerable to attack and arrows but they can still function as fast and fierce infantry if deployed properly in battle. They also have poor discipline and is usually very impulsive in battle which a good commander can use against them. "}

    The lack of armour makes them

    ["RaiderCavalry_desc"]
    {"Wherever there are trouble or the lack of any proper order, raiders will soon appear, always looking for some easy gold and a good plunder! Usually raiders cant match professional warriors in battle, but still they are far more able and dangerous than peasantry. Remember, if there is trouble, there will soon be raiders!"}

    Wherever there is trouble
    Usually raiders can't match

    Same for the following:
    ["RaiderInfantry_desc"]
    ["RaiderSpearmen_desc"]
    ["RaiderWarlords_desc"]
    ["RaiderHorseArchers_desc"]

  5. #5

    Default Re: Redux: debug area...

    more from loc/eng

    ["Skirmishers_desc"]
    ........................... and these units handles that role excellently.

    these units handle

    ["LithuanianInfantry_desc"]
    ........................... However, raising these units are costly…"}

    these units is costly

    ["FlemishInfantry_desc"]
    {"Flemish Infantry are good infantry formations that can be relied upon to hold their ground against most enemys.

    enemies

    ["SteppeArchers_desc"]
    {"The bow is a popular weapon among the those who live in the great wastes.

    delete the

    ["RegularMilitia_desc"]
    ............................... They also fairly cheap to maintain..."}
    insert are

    ["LightInfantry_desc"]
    ....................... They usually supports heavier infantry and are often put to

    support

    ["RoyalInfantry_desc"]
    ......................They are well equipped and motivated and is both strong attackers and defenders,

    are

    ["FeudalChampions_desc"]
    {"These small formations of feudal champions seldom takes part in a battle,

    take

    ["TeutonicFootKnights_desc"]
    ........................ Even without their mighty warhorses they still is formidable in battle!"}

    are

    ["TemplarFootKnights_desc"]
    {"Sometimes it is necessary to dismount to be triumphant in battle, the Templars knows this all to well and can also operate as reliable elite infantry. Even without their mighty warhorses they still is formidable in battle!"}

    know
    are


    same for:
    ["SantiagoFootKnights_desc"]

    ["LightHorsemen_desc"]
    ................. They are impulse and undiciplined in battle, sometimes they are brave and at other times they eager runners. Only a really strong or carismatic general can make them operate as any proper light cavalry…"}

    undisciplined
    charismatic


    ["NorseHorsemen_desc"]
    ................. Although Norse horsemen lacks the strength to dominate the battlefield,

    lack

    ["ItalianNobles_desc"]
    They are a formidable and dangerous opponents in any battle
    delete a

    same for
    ["EnglishKnights_desc"]
    ["FrankishKnights_desc"]
    ["SpanishKnights_desc"]

    ["RoyalCavalry_desc"]
    ..............These powerful units tend to dominate most battlefields they are deployed in and there is only a few units that can resist their mighty charge. The only weakness they truly have is to enemy fire…"}

    are

    same for
    ["ImperialCavalry_desc"]

    ["KhanateHorseArchers_desc"]
    {"Khazar horse Archers are primarily used to harass and ambush enemies, and are ideally suited to the battlefield hit-and-run tactics favoured in the stepps.

    steppes

    same for //["KhanateArchers_desc"]

  6. #6

    Default Re: Redux: debug area...

    enough is enough from loc/eng

    ["ByzantineHorseArchers_desc"]
    ..................The standard tactics are to fire a few deadly bursts and then charge into the fray. In this regard they very different from other horse archers..."}

    insert are

    ["MercenaryWarlords_desc"]
    .............................he just want kill and slaugther even if the game suffers from it.

    slaughter

    ["Additional12_desc"]
    ....................Besides, such a mammoth formation really lookes nice on the battlefield and will crush all opposition in the process!"}

    looks

    ["Warship_desc"]
    .......................The main reason beeing that it is somewhat sluggish and slow."}

    being

    ["merchant_income"]
    {"Constructing this building would allow you to profit from the following goods that are currenly available."}

    currently

    ["Trading Post_desc"]
    ........, but thre is a limit to the profit a trading post can generate."}

    there

    ["Camel Trainer_desc"]
    ............. This is especially useful since horses usually hates the smell of camels,

    hate

  7. #7

    Default Re: Redux: debug area...

    don't forget

    ["LightHorsemen_desc"]

    They are impulse and undisciplined in battle,

    change to impulsive

  8. #8

    Default Re: Redux: debug area...

    Hi Oblique,

    Many thanks for you taking the time to get these typos straight, I appreciate it. I’ll make all the corrections ASAP.
    Any other text that needs corrections? Anybody?

    ...
    Another hello to you Resistance, do enjoy the current version of MTW-redux (1.0b), now that it finally is installed
    with all the right modules….

    I’ve moved your posts to the appropriate thread (the install emergency) and it seems that you eventually figured
    out what had gone wrong in your installation and thus it seems that the problem was solved. If there is anything
    else, don’t hesitate to post it (at the right places of course ).

    - Cheers

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