Over at the regular thread Markuzzi wrote....
“I just tried out the Redux today and wow its pretty amazing. The game has a whole new feel to it. I have not read through every post in this topic but have read a fair share. Just today from playing I have had a few bug issues...
First, I tried English on expert and launched a crusade into Lithuania. When the the icon box of Sanctioned Crusade thing popped up I clicked the 'check' and it crashed. I tried a couple more times and it kept crashing, then managed to fail the crusade. Whenever I clicked the window--crash. Also this was my second crusade. The first one worked out fine.
So I thought I would try out the Spanish on Expert. All was good until a certain point where in I think it was 765 ad I click end turn and it crashes. I reloaded 2 saves and the auto save and it would crash at that point.
So just now I thought I would try out the Poles and got to around 734 ad and I click end turn and it freezes at "thinking"..
Im not sure if these are common problems or if I am missing a patch? But the game suddenly seems unstable for instance random crashes by hitting esc in game to bring up the menu. My plain MTW worked fine and I haven't even had a save corrupted yet. So I am not sure if that is what I am experiencing right now.
Either way great game mod I really like it and I hope I am just missing a patch or something.
I have MTW v1.1 + Redux 1.0b + Spanish Fix (a).
I think thats right? I saw the superfix thing but I think thats included in the 1.0B?
Any suggestions?”
Well, over all I would say that you seem to have troubled relations to lady luck here.As far as I understand it, people usually don’t get much problems with redux and especially not with that kind of frequency! Maybe you should consider making an additional check up on your GFX or SFX drives? Have you changed ‘em lately? Do you have plain MTW installed now as well? So you can compare the stability thing I mean. Anyway….
First issue, I can’t replicate it thus it is not an issue with redux (I launched 3 English crusades and one was directed to Lithuania and there was no problems at all). Whatever is causing this is found and explained beyond redux. My guess is that it is a corrupted save (an original MTW issue then) – that is probably the most likely explanation for this problem.
By your description, the game appears not to be able to load a certain file and thus it crashes – probably a unit review pic or infopic (this will make the game to crash. This is also one of the typical symptoms of corrupted saves). So yes, it is probably a bug of some sort, but it has its origins from original MTW – not redux. Still you’ll have to put up with things like that since MTW is required to run redux… The only thing you can do is to do plenty of master saves – consult the included redux-“read me” on this, “known bugs” section.
Second issue, well I do have too little info to go on here so I can only speculate as for why the game appears to just crash. In my experience redux don’t just crash, believe it or not but redux is known to be unusually stable for a mod for MTW (especially so in the VI-version). And as always I do take stability and bugs very seriously. Now, since you are able to run some 60-65 turn without any problem before this happened I suspect that you picked up yet another corrupted save that creates a major snafu here. Otherwise all other redux threads and this forum here at the Org would drown in bug-isseus and that has not yet happened (so far at least).
As I said earlier, corrupted saves is sadly enough a thing that comes with MTW and thus it makes an impact on redux as well. The only thing you can do is to save often – especially if you are running a MTW v.1.1 (but also on a VI/V.2.01 version). That version is more unstable than VI/v.2.01 – thus you and all other people who use that version should be especially thorough in doing plenty of mastersaves as you play.
As for the escape button and that problem…. Well, it actually is the first time I ever heard of any such thing. There is a first time for everything I guess. Whatever is causing that is not to be found within the redux files – because if it were I would have experienced it myself at some point and I haven’t. Believe me I have used the escape button to last enough for 10-lifetimes in redux and I would have found that out long time ago if there was any such issues with that. Thus I wonder if it might possibly be your GFX-drives or possibly sound-drives that are cause problems in that sense? It strikes me as highly unlikely and I have too little information to really produce any decent answers for you on that. At any rate, it simply seems very odd that any such problems appear at all. If you can currently run MTW with no problems you should have even less problems in running redux. If this kind of thing first happen after lets say 50 turns/years it probably is a corrupted save yet again. One thing is for certain, corrupted games makes the game crash or makes the game to behave strange and weird. As in this case…
Third issue, this sounds like the multiple-rebellion bug to me (found in both redux and the original game. It is hardcoded and is especially frequent in MTW V.1.1). Redux uses higher/increased rebellion settings than the original. Now, the game can only handle a limited amount of rebellions at the same turn and within a certain factions territory. If that is more than 2 rebellions this bug starts to get active and will often cause the game to freeze – just like you described. Usually the current soundfile will get stuck in a kind of loop and the game will not progress at all from that point (so we must escape out and restart the game all over again). There is a way that usually works to get passed this juncture and that is to somehow limit potential rebellions and the risk for them as much as possible. If you can get it to only be 2 or less rebellions in your kingdom you should be able to make it over to the next turn. This is a thing that has happened to me plenty of times so it’s hardly rare in MTW V.1.1 and thus also redux. Just limit the rebellions – lower taxes, send in extra garrisons, use spies etc. and you should be able to advance to the next turn. There is an entry on this in the included redux-“read me”, see “known bugs” section. Check it out for additional info.
Ok, so far so good. If you like, check out the corrupted saves thread, and drop a symptom description over there if you believe it to be the case here (the first issue should be that at least). It helps me, you and all others for future reference you know.
Also, as you seem to have discovered we do have this debug area for redux, I would appreciate if you could direct all related bug-issues from now on to this thread. No harm done with your post over at the regular thread, but it makes things a lot easier if we all keep all the various redux stuff in their designated areas/threads. By all means post in additional info on the bugs but please do that right here from now on. As for general suggestions for you – more of the same essentially – save a lot…
Oki, hope that helped out some.
- Cheers
Bookmarks