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    Default Re: EB2 for Kingdoms only?

    After a quick wikipedia I see there is also "heros" in Kingdoms with special abilities, on first thought it sounds like a useless idea, but if you can give certain brilliant generals this hero ability it could simulate a fight against a tactical genius like Hannibal better.


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    Member Megas Methuselah's Avatar
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    Exclamation Re: EB2 for Kingdoms only?

    After a quick wikipedia I see there is also "heros" in Kingdoms with special abilities, on first thought it sounds like a useless idea, but if you can give certain brilliant generals this hero ability it could simulate a fight against a tactical genius like Hannibal better.
    Oh God, no! Hannibal wasn't a great general simply because he could miraculously give his troops +4 attack by using a special technique. That's gross. Besides, EB has stated many times that the historical Hannibal won't be included in the mod. It's about making your own Hannibal.

  3. #3

    Default Re: EB2 for Kingdoms only?

    I thought the special abilities were more like, an extra powerful rally cry that boosts morale and stops desertion for a time. Bonuses to stats is just lame.


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    Exclamation Re: EB2 for Kingdoms only?

    Quote Originally Posted by ACIN
    I thought the special abilities were more like, an extra powerful rally cry that boosts morale and stops desertion for a time.
    Although it's pretty cool, it's still undeniably ridicuous. What made Hannibal's abiity to rally troops more effective than other, common generals? Probably his closeness to his men with whom he campaigned with for a long time, and also the knowledge that his men had nowhere to run (in the Italian campaign, at least). It would be foolishness, I think, to see this represented by a special ability of a particualr superhero general.

    If the EB Team begs to differ, then they probably have a good reason to do so. In which case, I'll jump with joy. Until that, I will steadfastly oppose the inclusion of "action figure super heroes" in EB.

  5. #5

    Default Re: EB2 for Kingdoms only?

    Yeah, I guess its kind of pointless. So other then the increased unit size, boiling oil and stone forts, there is nothing else that makes Kingdoms better?


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    Thumbs up Re: EB2 for Kingdoms only?

    Quote Originally Posted by ACIN
    Yeah, I guess its kind of pointless. So other then the increased unit size, boiling oil and stone forts, there is nothing else that makes Kingdoms better?
    We'll just have to wait for EB to confirm any such coolness, i.e. Bovi. For my part, I am not in possesion of kingdoms and, for all the world, should be studying for Macroeconomics right now.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB2 for Kingdoms only?

    There are a lot of new scripting features. We'll have a much better toolset to recreate what we had in EB1, in much simpler and more efficient code. Also there are new features that we couldn't find out how to make with what we had in RTW.

    The recruitment slots in settlements will make recruitment better, we can now control the composition of armies better through greater availability and/or replenishment of certain troops than others. It will be hard to create armies of only elites (and even harder to make another if you lose the one you built up over a couple of years), and we can make units available only if the region is populated with a given "religion".
    Last edited by bovi; 12-09-2008 at 08:57.

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