Results 1 to 10 of 10

Thread: Lusotannan Temples

  1. #1

    Default Lusotannan Temples

    Hello, Forum

    I recently started an EB 1.1 Lusotannan campaign. But in EB 1.1, contrary to EB 1.0, the weapon upgrades of the Nabia-temple(s) seem to have disappeared. For which reason have these upgrades been deleted? The upgrades were quite comprehensible, because the best blades of the ancient world were manufactured in Iberia...
    Is there any experience upgrade for troops in the Lusotannan temples?

    Regards, Marcel

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Lusotannan Temples

    The Iberian blade may have been great, but I'm not sure how that would be related to the building of a religious building. Temples don't generally run a day-job smithy.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Lusotannan Temples

    Quote Originally Posted by Foot View Post
    The Iberian blade may have been great, but I'm not sure how that would be related to the building of a religious building. Temples don't generally run a day-job smithy.

    Foot
    That would be a cool addition to EB2 though. Better or worse blacksmith upgrades based on region.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Lusotannan Temples

    Regional weapon quality is factored into the stats of regional units. Such as lethality for a given weapon type made in Iberia.
    Last edited by MarcusAureliusAntoninus; 10-29-2008 at 00:32.


  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Lusotannan Temples

    Quote Originally Posted by darkangel87 View Post
    Is there any experience upgrade for troops in the Lusotannan temples?
    There isn't. The Lusotannan get a morale bonus from the temple of governors, but they can't build those and have to conquer them from other factions. It's in my temple guide (:shameless plug:).
    Looking for a good read? Visit the Library!

  6. #6

    Default Re: Lusotannan Temples

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Regional weapon quality is factored into the stats of regional units. Such as lethality for a given weapon type made in Iberia.
    Then how come the caetrata (sp?) that most all sword wielding lusotannans wield has a lethality the same as or lower than most other sword wielding infantry?


    Disclaimer: EB Team, I'm not complaining.

  7. #7

    Default Re: Lusotannan Temples

    Compare it to swords of a similar size. I believe its lethality is higher than Camillan and possibly Polybian Roman swords, and I am pretty certain its better than the few other short swordsmen out there. Since a lot of the sword infantry you will see as Luso will be of the Celtic variety they will be wielding bigger longswords with a comparably higher lethality.
    Balloons:
    From gamegeek2 for my awesome AI expansion -
    From machinor for 'splainin -

  8. #8

    Default Re: Lusotannan Temples

    Quote Originally Posted by LordCurlyton View Post
    Compare it to swords of a similar size. I believe its lethality is higher than Camillan and possibly Polybian Roman swords, and I am pretty certain its better than the few other short swordsmen out there. Since a lot of the sword infantry you will see as Luso will be of the Celtic variety they will be wielding bigger longswords with a comparably higher lethality.
    I'm pretty sure the caetrata lethality is .13 which is as low as a sword lethality can get, and is on par with some spear units even. Many swords have a lethality of up to .25, although as you say, these are often longswords. I'm sure that romani swords have at least as high a lethality, and while I'm not sure, I beleive some sword wielding romani units have the .25 sword lethality.
    Last edited by Grriffon; 10-30-2008 at 16:06.

  9. #9

    Default Re: Lusotannan Temples

    Quick check of the swords reveals that the lethality is indeed the same as most other shortswords but it has the AP attribute, which others tend not to. The Romans don't get it, and I can't think of a long sword that does (for reference, the Milites Ilergeta have a 0.225 lethality longsword with no AP). So the Iberian shorstsword units will hit more often (AP) but not get as many "kills", though knocking down/stunning an opponent in game is effectively a temp kill as it prevents that unit from striking back for a bit, and they tend to die shortly afterward. Unless there are any longsword wielding Romans, they all get the 0.13 lethality shortsword. And if you want raw lethality go for cavalry spears/lances or two-handers. They typically have at least 0.33 lethality.
    Also of note: the Iberians have higher-end lethality shortswords in any case. One of the Gallic ones have a mere 0.1 lethality, and no AP! Only the unique Getic/Thraikian weaponry is better, with massive lethality + AP. In your corner of the world, though, you have the AP edge.
    Also Also of note: Remember that attack speed also matters too. You'll have a fast attacking unit in those Iberians, probably notably faster than the many Celtic, Roman, and Punic swordsmen you'll face. Spears, even when they have similar or higher lethality, tend to be slow attackers.
    Last edited by LordCurlyton; 10-30-2008 at 20:25.
    Balloons:
    From gamegeek2 for my awesome AI expansion -
    From machinor for 'splainin -

  10. #10

    Default Re: Lusotannan Temples

    Quote Originally Posted by LordCurlyton View Post
    Quick check of the swords reveals that the lethality is indeed the same as most other shortswords but it has the AP attribute, which others tend not to. The Romans don't get it, and I can't think of a long sword that does (for reference, the Milites Ilergeta have a 0.225 lethality longsword with no AP). So the Iberian shorstsword units will hit more often (AP) but not get as many "kills", though knocking down/stunning an opponent in game is effectively a temp kill as it prevents that unit from striking back for a bit, and they tend to die shortly afterward. Unless there are any longsword wielding Romans, they all get the 0.13 lethality shortsword. And if you want raw lethality go for cavalry spears/lances or two-handers. They typically have at least 0.33 lethality.
    Also of note: the Iberians have higher-end lethality shortswords in any case. One of the Gallic ones have a mere 0.1 lethality, and no AP! Only the unique Getic/Thraikian weaponry is better, with massive lethality + AP. In your corner of the world, though, you have the AP edge.
    Also Also of note: Remember that attack speed also matters too. You'll have a fast attacking unit in those Iberians, probably notably faster than the many Celtic, Roman, and Punic swordsmen you'll face. Spears, even when they have similar or higher lethality, tend to be slow attackers.
    Pedites extordinarii also use an AP sword, but other than that it appears you are right. While they are almost all .1 lethality, the iberian swords do all seem to be AP.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO