Results 1 to 30 of 44

Thread: Prisoners...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Prisoners...

    I always hated the whole piety/dread thing.


  2. #2
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Prisoners...

    Yeah, me too. EB's gonna make it all kool, though.

  3. #3

    Default Re: Prisoners...

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
    I also find it disappointing that captured family members are just treated like super-expensive soldiers for ransoming purposes. What if I don't need 7000 florins, but I want you to give me back the city you took last turn? Or how about you call a truce and I set you free?

    -Glee
    Sheer musical genius: Gould on Mozart

    Balloons: ("Welcome to EB" from T.A.)


  4. #4

    Default Re: Prisoners...

    Quote Originally Posted by Methuselah View Post
    Yeah, me too. EB's gonna make it all kool, though.
    How so? I haven't heard anything about that.


  5. #5
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: Prisoners...

    How so? I haven't heard anything about that.
    Wow, where have you been these past years. THIS IS EB!!! Of course it's gonna be better...

  6. #6

    Default Re: Prisoners...

    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.

  7. #7
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: Prisoners...

    Quote Originally Posted by Cambyses View Post
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
    You'd have to capture a huge amount, and it would probably be a nightmare to code, but it sounds awesome.

  8. #8
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Exclamation Re: Prisoners...

    Quote Originally Posted by Cambyses
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha.
    The Romans were shamed like that plenty of times; just read the Years in History back in EB1.

    And yes, it would be cool to include this feature, but...

    Quote Originally Posted by Footsie
    We cannot mod that area.
    Last edited by Megas Methuselah; 12-12-2008 at 21:54.

  9. #9
    Not your friend Member General Appo's Avatar
    Join Date
    Oct 2007
    Location
    As far away from you as possible. Scuzzbucket.
    Posts
    1,645

    Default Re: Prisoners...

    Quote Originally Posted by Cambyses View Post
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
    It wasn´t so much that the Romans were evil treaty-breakers as that any deal negotiated by a Roman commander and not ratified by the Roman Senate simply wasn´t considered a official.
    And when the treaty had been negotiated by a defeated, surrendered Roman commander who was no free with his army...well, then there was even less reason for the Senate to ratify the treaty.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO