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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Romani Reforms question

    Quote Originally Posted by Hybr1d View Post
    Sorry I dont mean to keep asking dumb questions, but what kind of things would mess up
    The biggest thing that would mess up is the government system. The AI was not (and cannot be) programmed to understand the EB government system. They don't know that they need to build governments of the appropriate type for given regions. So, the script will automatically place governments for the AI. Without this, the AI can-not/will-not build the correct governments (if at all) and therefore cannot build the correct MICs (barracks). This will result in the town not having proper public order and not being able to recruit the appropriate units.

    Secondly is the money script. When you started the game you probably noticed that you were going broke pretty fast. You know how to deal with this and how to get out of it, the AI does not. Without the script, most of the AI factions will go into debt and never get out of it.

    There is also the four-turns-per-year script that much of the scripting and traits depend on.

    If we could, we would have the script start automatically. Unfortunately we cannot and require the player to start it every time they start a new game or load a saved game.

    Other than that, there are gameplay and balancing effects such as army spawns and reforms.
    Last edited by MarcusAureliusAntoninus; 11-08-2008 at 04:43.


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