Ok so I looked at the building tree for the Romani and it said that you need to build govermental buildings in order to advance to the next military era. Is this true? Could someone please explain this to me?
Ok so I looked at the building tree for the Romani and it said that you need to build govermental buildings in order to advance to the next military era. Is this true? Could someone please explain this to me?
Read the FAQ
it should be around near the top
but i'll make it simple
year 242BC-240BC youll get Polybian reforms,
Near 172BC youll need a "marian general" with speicific traits etc(someone can elaborate)
and after 100BC you can get Augastian which is nearly impossible to get,well almost....
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I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit
Ok, but I looked at the building tree for the Romans and it says that in order to change from Camillan to Polybian, you need to build a level 1 goverment? I looked at the FAQ and that didnt even answer my question.
The FAQ gives the full set of conditions for triggering the Polybian reforms...read the information there, satisfy the conditions and you will trigger the Polybian reforms. I did, I did, and I did.
I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit
Ok i'm having some problems with the Polybian reform. It's past the year 242 ( it's 236 BC ), I have 3 of the required cities to the north, and 2 of the required cities in Sicily. Still no reform. I've even tried ending the season about 10 times to see if it shows up, and still no luck. I've had the fog of war lifted since the beginning of the game if that helps any.
Edit: I just read in a thread that you need to enable the script at the beginning of a campaign? How do you do that?
Last edited by Hybr1d; 11-07-2008 at 20:49.
Click on a city, and the advisor will appear. Click on him and then on the "show me how" button. Do this every time you start or load a campaign.
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Wow. There are still people capable of missing to activate the script.![]()
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Do you have to activate the script at the beginning of the campaign in order for the reforms to work? Because I just did a test that when I captured those cities I would just keep hitting the end season button until 242... and I waited for the reforms and still nothing happened. How do you know when the reforms happen anyway? Will you receive a message?
You have to activate the script EVERY TIME you start the campaign!!!!
Originally Posted by FAQ
I believe not...
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If you do not have the script on, much more than the reforms will be broken/lost. You have to have the script on at all times. If you do not, the game will not work correctly. It won't simply be RTW with EB units or anything like that, it will be a broken version of RTW with EB units. The AI will fall into debt and will not have government buildings placed, meaning they won't be able to recruit units.
EB is not EB without the script. It's just not a quarter the fun without. Maximum time without script would be one AI's turn to get past a CTD. So, since you seem to be a rapid player, I recommend you to start over again.
The biggest thing that would mess up is the government system. The AI was not (and cannot be) programmed to understand the EB government system. They don't know that they need to build governments of the appropriate type for given regions. So, the script will automatically place governments for the AI. Without this, the AI can-not/will-not build the correct governments (if at all) and therefore cannot build the correct MICs (barracks). This will result in the town not having proper public order and not being able to recruit the appropriate units.
Secondly is the money script. When you started the game you probably noticed that you were going broke pretty fast. You know how to deal with this and how to get out of it, the AI does not. Without the script, most of the AI factions will go into debt and never get out of it.
There is also the four-turns-per-year script that much of the scripting and traits depend on.
If we could, we would have the script start automatically. Unfortunately we cannot and require the player to start it every time they start a new game or load a saved game.
Other than that, there are gameplay and balancing effects such as army spawns and reforms.
My Balloons:
Playing as the Republiek der Zeven Verenigde Nederlanden
The actual UP flag
Last edited by Lysimachos; 11-09-2008 at 10:49.
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