I think I saw a study somewhere that M-rated games either sold better than T or about the same. I cant remember which.
So basically the tradeoff is that while you're losing some target audience (Theoretically everybody under 18 without parents who are willing to buy it for them or can't get it off Amazon), you're impressing all the people in your target audience (IE: Everybody between 18 and about 80).
I say good on them. More blood! More violence! I demand intestines! Exploding elephants! I want splatter calculations to affect morale!
Bookmarks