How do you use onagers in battle? I mean, I know they can be used for battering down walls, but what about in normal field battles, against an army?
Because many people seem to like using onagers in field battles a lot, but I've always found them to be horribly inaccurate-- without fire the missiles' accuracy are middling-okay, but they don't kill that many people if they hit. The flaming missles do do good damage when they do hit (and it's bleddy fun to watch too) but they are often wildly inaccurate-- seriously, even when I aim to the middle of a large army, the flaming missles can go flying far beyond the flanks of the enemy army, or dangerously close to my own lines. Not to mention the AI tends to sprint when there are onagers present (which I suppose is realistic).
The end result being, whenever I use onagers, they take out maybe twenty or thirty men per battle-- sometimes they will exhaust their ammo without hitting a single man. Their usefulness ends when the battle is joined (unlike maybe archers or skirmishers) since their extreme inaccuracy puts my own men at risk. They also become liabilities in a fluid battle (which is the way I like my battles) when my line gets flanked, or the line gets segmented.
So.... what is the appeal of onagers (or ballistas for that matter)? And if I'm doing it wrong (likely), how does one use onagers (and ballistas) effectively?
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