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Thread: Controlling ships in naval battles

  1. #1

    Default Controlling ships in naval battles

    Any one heard what the battle system will be like in naval battles? I am wondering about controlling large fleets of ships ala Trafalgar, and about the ability of the AI to act reasonably. Ordering around individual ships just isn't practical if the fleet is large, which leaves us controlling squadrons or lines of battle.

    Its very complicated: even if the ships start out in a line of battle, the line can get borked quickly, and ships might need to act as individuals.

    Anyone who has played Age of Sail will know how easy it is for a game to screw something like this up. If land is nearby in particular...AI can run ships aground, etc. If done right, naval battles in this era really are a game in of itself.

    If the designers handle this right, AND get land battles right, I'll be very impressed.

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Controlling ships in naval battles

    Well each side can control up to 20 ships at a time, and battles can involve more than just 2 factions' navies. So you could very well have a Trafalgar-style battle in which a British fleet of 20 warships takes on a combined French-Spanish fleet of 26 vessels (just as an example).

    CA has also said that you can group your ships into squadrons (much like how it's always worked in land battles), and that you can assign formations to them. I don't believe you can run ships aground, but I might be wrong.
    Last edited by Martok; 12-02-2008 at 05:23.
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  3. #3
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Controlling ships in naval battles

    Hope we can also set fire to the ships and ram the enemy :)

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  4. #4

    Default Re: Controlling ships in naval battles

    Quote Originally Posted by LadyAnn View Post
    Hope we can also set fire to the ships and ram the enemy :)

    Annie
    Ramming? too bad they didn't have naval battles in RTW!!!

    Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either...but I'm sure we can set other ships on fire in other ways

    I hope they simulate the importance of the wind...the fleet with the "weather gauge" (upwind from the enemy) had a great advantage. To a fleet of sailing ships, wind was everything.

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    Member Megas Methuselah's Avatar
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    Thumbs up Re: Controlling ships in naval battles

    I remember reading somewhere (maybe in my dreams? ) that ramming an enemy ship (actually, colliding is a better word) results in quite a bit of damage to your own ship as well as to the enemy's.

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    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Controlling ships in naval battles

    While on the subject, what about naval engagements in MP? Would it be possible to be on the same team as another player; one controls a few ships, the other another few ships.

    Probably just wishful thinking.

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    Member Megas Methuselah's Avatar
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    Thumbs up Re: Controlling ships in naval battles

    Why not? You can do that in land battles, can you not? I wouldn't imagine naval battles would be any different...

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    Member Member Polemists's Avatar
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    Default Re: Controlling ships in naval battles

    Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either...but I'm sure we can set other ships on fire in other ways
    Quite true but CA has stated and show multiple times that Boarding actions will be a large part of battle. Boarding is pretty much like ramming, just with the side affect of your men going on to beat up the other ship's guys. :)

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    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Methuselah View Post
    Why not? You can do that in land battles, can you not? I wouldn't imagine naval battles would be any different...
    Your right, my fault for not being clear enough. What I meant to say was being the same nation, for instance have a four player match where two players are for example Russia and the other two Prussia.

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    Member Member Knight of the Rose's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by IsItStillThere View Post
    Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either
    Fire ships were used extensively in the game's time-frame. There are threads on that in the monastary IIRC. I've yet to see a screenshot with fireships, though, so maybe it won't be a feature in the game.

    /KotR

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    Member Megas Methuselah's Avatar
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    Thumbs up Re: Controlling ships in naval battles

    Quote Originally Posted by Mailman
    Your right, my fault for not being clear enough. What I meant to say was being the same nation, for instance have a four player match where two players are for example Russia and the other two Prussia.
    Well, you could do that in RTW, but I can't speak for M2TW.

  12. #12

    Default Re: Controlling ships in naval battles

    Hello i see we have a female commander in Lady Ann i wonder if she will be another Honor Harrington

  13. #13
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Controlling ships in naval battles

    That is ridiculously off-topic.

    Anyways, I sincerely imagine that naval battles will be exactly like land battles, as in choosing the weather, teams, etc, etc, etc. You might end up having naval battles with 8 players, each controlling 20 ships. That would be outta site.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Methuselah View Post
    Anyways, I sincerely imagine that naval battles will be exactly like land battles, as in choosing the weather, teams, etc, etc, etc. You might end up having naval battles with 8 players, each controlling 20 ships. That would be outta site.
    Heh, that would be insane. One wonders whether there would be room on the battle map to accommodate that many vessels.

    Which brings up a question I've yet to see anyone ask: I wonder how large the maps for naval combat are going to be? I hope they're big enough that large fleets can still maneuver.
    "MTW is not a game, it's a way of life." -- drone

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    Member Megas Methuselah's Avatar
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    Exclamation Re: Controlling ships in naval battles

    Huh. Never thought'o that.

  16. #16

    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Polemists View Post
    Quite true but CA has stated and show multiple times that Boarding actions will be a large part of battle. Boarding is pretty much like ramming, just with the side affect of your men going on to beat up the other ship's guys. :)
    Yeah, boarding actions should be a blast (throws grenade down into powder magazine )

  17. #17
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Methuselah View Post
    I remember reading somewhere (maybe in my dreams? ) that ramming an enemy ship (actually, colliding is a better word) results in quite a bit of damage to your own ship as well as to the enemy's.
    Set the ship ablaze before ramming!

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  18. #18
    Member Megas Methuselah's Avatar
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    Exclamation Re: Controlling ships in naval battles

    Quote Originally Posted by Anne
    Set the ship ablaze before ramming!
    Hahaa, that's awesome! A sort of kamikazie fireship! I'm gonna be the worst Naval commander ever...

  19. #19
    Member Member CrackedAxe's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Martok View Post
    CA has also said that you can group your ships into squadrons (much like how it's always worked in land battles), and that you can assign formations to them.
    I certainly hope so, and that naval battles aren't just a CTRL+A and charge affair. I'm hoping that maneuvering tactics for focusing broadside fire are essential and that the turning circle of ships is accurate, so that if you get it wrong you're pretty much screwed.

  20. #20
    Member Member Zenicetus's Avatar
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    Default Re: Controlling ships in naval battles

    Quote Originally Posted by CrackedAxe View Post
    I certainly hope so, and that naval battles aren't just a CTRL+A and charge affair. I'm hoping that maneuvering tactics for focusing broadside fire are essential and that the turning circle of ships is accurate, so that if you get it wrong you're pretty much screwed.
    It won't be accurate. The devs have already said that square-rigged ships can sail directly upwind, albeit more slowly than on other points of sail. So you'll be able to sail in a circle instead of being forced to tack. The tactical downside of reduced speed going directly upwind might result in players (and the AI?) using more-or-less realistic tactical choices in how they maneuver. That part remains to be seen. At any rate, it sounds like you're not going to be at risk of going into irons, being driven astern, etc. if you blow a maneuver.

    Supposedly this decision was made because they thought players would be confused, if they sent an order for a ship to "go to point X" and the ship immediately turned away from that direction, in order to tack towards it against the wind. It's not how I would have designed it, but it isn't my game. It's disappointing... but I want to see if the game is still fun, in spite of that.
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  21. #21

    Default Re: Controlling ships in naval battles

    Quote Originally Posted by Zenicetus View Post
    It won't be accurate. The devs have already said that square-rigged ships can sail directly upwind, albeit more slowly than on other points of sail. So you'll be able to sail in a circle instead of being forced to tack.
    If the speed of turning has also been made unrealistically fast then ships will be able to turn through the wind with almost no tactical disadvantage. Gaining the wind may be of negligible tactical advantage in ETW while is was an extremely important tactic in real naval battles of the period.

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