
Originally Posted by
Akka
I call BS. That's what the industry is whining, but it's blatant lies. Piracy has ALWAYS been rampant, and it has not changed in the last years. If anything, it has considerably lessened compared to the pioneering years, when the people with a computer exchanged truckloads of floppy disks with plenty of games in them, and nobody though much about "pirating".
Nowadays, there is lots of laws, sueing and a general understanding that "pirating isn't a big deal, but it's good to buy" (which is quite an improvement compared to before, trust me). Games now sells in the millionS, while a game was considered a success with 50 000 sales, and a revolution with 100 000 (of course, costs also inscreased, from the two-men teams in the days ^^).
What has changed, is the amount of money thrown into what is now called the "video game industry" (which was known as the "video game world/community" before, quite telling in its own right), making it a much more "serious" situation. In other words, there is now lots of bucks to get, so the big sharks are using everyting in their arsenal to grab their part.
Their first weapon being the DRM (which never work), their second being PR (read : lies), and their third lobbying for laws.
And among their biggest, dearest, most outrageous lies, is the one where they claim their loss due to piracy by simply multiplying the price of the game by the number of pirated copies. Which is, of course, laughable : it's not because someone got a game for free, that he would have bought it if he couldn't have pirated it.
The main threat from piracy, is to push video game publisher to switch entirely to console gaming.
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