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Thread: Empire using Steam; Gamespot interview/preview

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  1. #1

    Default Re: Empire using Steam; Gamespot interview/preview

    Quote Originally Posted by Monk View Post
    It served as an example of how developers are being, in some cases, completely cut out of the picture. It's happening on a bigger scale than you're willing to admit, and that is one example of it.
    I'm perfectly willing to admit it's on a large scale.
    I'm unwilling to admit it's on a proportionnally largeR scale than before.
    Bob wants to buy a game, Bob decides from what he reads online the game sounds bad, but he decides to get it anyway. He doesn't buy it so he pirates it. Goods are acquired without the exchange of anything at all, under any other method the definition is stealing. You can go ones tep further anda ssume that Bob will continue to pirate games now that he's done it already.
    You're mixing the ethical point of view ("is copying a theft ?") with the practical one ("did the publisher lost a sale ?").
    The first point is for another thread. The second is clear : in your example, Bob wouldn't have bought the game anyway. So there is no loss for the publisher. You can think "it's bad, it's stealing", but it's not a sale lost anyway.
    But you can be sure that the guys in the industry will count it among the pirated games, and say "we lost fifty bucks here !". Which is an outright lie.

    You can only "lose a sale" if it was about being made in the first place. You can't lose a sale from someone who would have not bought the game if he couldn't pirate it.

    Now you can be quite pissed off to see someone playing your game without having paid for it, but that's another matter.
    You'd be surprised with how little "know-how" is required to actually pirate a game. It's not like it's a rubix cube and only a select few know where to go and what to do to get what they want. Google can find you pretty much anything, and a stumbling search with terms that don't completely apply would get you to a site that will let you do a lot.
    I perfectly know how easy it is to get a pirated game.
    But I can also tell you how many casual users won't touch it, easy as it may be, because it's still feel like some technical/illegal/nerd stuff.
    I've read a few articles in the past year (and one in 07 that was predicting it) that state PC game sales are actually slowing. I can't sit here and tell you piracy is cause number one concretely, but its my opinion that it has a big part in it.
    Actually, I did point in my first message that it was the only real danger of piracy : driving publisher from PC to console. That's my main worry.
    Of course, that's not the only thing. Console games are harder to pirate, but also have only ONE hardware configuration, which make developping games infinitely more streamlined. They also have a much more easily-pleased public, with much more basic requirements.

    And as there is close to no piracy, you can also see that funnily, prices for the exact same games are 20 to 30 bucks higher, while market logics would tend to make the prices LOWER, right ?
    (perhaps a hint that piracy isn't only killing business, but also acting as a safeguard against ripping consumers off ?)
    If violence didn't solve your problem... well, you just haven't been violent enough.

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Empire using Steam; Gamespot interview/preview

    You make some good points, Akka, but I think we need to respect Martok's wishes and stop dragging this thread OT.

    We've gotten away off point.

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Empire using Steam; Gamespot interview/preview

    I'll admit to some curiosity as to how online play works, especially as regards Steam's matchmaking abilities. Can anyone shed any light on this?
    "MTW is not a game, it's a way of life." -- drone

  4. #4

    Default Re: Empire using Steam; Gamespot interview/preview

    Quote Originally Posted by Martok View Post
    I'll admit to some curiosity as to how online play works, especially as regards Steam's matchmaking abilities. Can anyone shed any light on this?
    Ahmm...

    I don't think that there are that many PC games out there using "matchmaking" to find the "right" opponents for you. Anyway, Valves own games have their in built server searching options, quite poor like in any other games. As far as it goes for server browsers The All-Seeing Eye was something unique, now Qtracker does the job fairly.

  5. #5
    Member Member Polemists's Avatar
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    Default Re: Empire using Steam; Gamespot interview/preview

    Much like spore. Many of us without internet, or a solid internect connection ( I live in Saudi Arabia, try getting a solid connection not at work, I dare you.) will do what we did with spore

    [No discussion of game cracks please. -- Martok]

    It's not pirating, but if I pay 60$ for a game, I'm not going to be forced online to activate it. Several games in past have required such, as usual in 3 hours after release, someone figures a way around it. I'm not going to download it but nor am I playing the I'm paying 60$ to only install it 10 times game.
    Last edited by Martok; 11-04-2008 at 20:52.

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Empire using Steam; Gamespot interview/preview

    I love Steam. My Steam account has around 15 games, but to be honest im not too happy that we have to go on Steam to play ETW.
    Ja mata, TosaInu. You will forever be remembered.

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