Results 1 to 5 of 5

Thread: Editing Smoke in Blacksmith Buildings

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Editing Smoke in Blacksmith Buildings

    Well title says it all, so far I have tried to adjust my replacement buildings so they would match the height and place of smoke coming out.

    But now with the last level (the foundry) I simply cannot make my building this high because the smoke is just too far away (Chimneys in Japanese buildings are made into the roof itself, so therefore I would have to make the building huge,and it doesn't fit in with the rest of the town)

    So the question is, can I edit and/or remove the Smoke from chimney's in RTW: BI? Or this is hard-coded?
    Last edited by Wundai; 11-04-2008 at 10:28.

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
    Join Date
    Jan 2008
    Location
    Yorkshire, England
    Posts
    213

    Default Re: Editing Smoke in Blacksmith Buildings

    You can move the smoke places using spot_fx files. You have to put an object in max called "smoke" where you want the smoke to emit from and then save it as a cas file - its then referenced in the descr_building_battle.txt file - there are some examples in the original game. The only problem is I cant find which smoke the game uses originally so you get a wild crazy black smoke.

    Building for the Future of METW

  3. #3

    Default Re: Editing Smoke in Blacksmith Buildings

    Haha, yes I see what you mean

    I tried moving the spot_fx squares from the roman_foundry to a different position and resaving them into the Bi/data/models_building/spot_fx folder, ingame it looked like a warehouse catched on fire or something.

    Hmm thats a thinker.

  4. #4

    Default Re: Editing Smoke in Blacksmith Buildings

    Well, yesterday I went through everything the Scriptorium had to offer for my question(s) but no luck unfortunatly.

    But Thor for your Osgiliath map, you undoubtly have had to make a Lotr kind of Blacksmith building yourself? How did you solve the problem of the smoke emitting too high?

  5. #5
    Bassist, God and Modder Member Thor the Bassist's Avatar
    Join Date
    Jan 2008
    Location
    Yorkshire, England
    Posts
    213

    Default Re: Editing Smoke in Blacksmith Buildings

    For osgiliath it was ruined so didn't matter but the other ones I've just been fighting with the rediculous warehouse fire effect.

    Building for the Future of METW

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO