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Thread: Game Protection: Where do you draw the line?

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  1. #1
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Game Protection: Where do you draw the line?

    I have no issues with Steam. It isn't what I'd want for copy protection, but it works, it stays out of your way, it doesn't cause lag in game, and the content available is pretty good. I think Valve has provided sufficient advantages to balance out the disadvantages of their system.

    I don't buy SecuRom or Starforce games, period. Won't buy any of the other invasive, dangerous copy protection schemes either. It's as much a moral issue as a worry over my data, I think supporting bad copy protection schemes is shameful.


  2. #2
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Game Protection: Where do you draw the line?

    My main issue with steam is the actual program itself is very, very slow in starting and running. It must be grotesquely inefficient somewhere, probably where it tries to be a browser.

  3. #3
    lurker Member JR-'s Avatar
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    Default Re: Game Protection: Where do you draw the line?

    i am most angered by DRM schemes that require online authentication. i bought the product, not rented it, and being heholden to some server to be able to use my product disgusts me.

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Game Protection: Where do you draw the line?

    Hello,

    It's still a concern that I can only play the game I paid for, while Steam is around. Maybe Steam itself would release some sort of unlock crack if worst comes to worst and no other company takes over. I recall some companies have some release day protection and remove that with one of the official patches. It's to fight day zero piracy, a neat policy I think.

    The real problem I had with Steam in the past was that it was quite resource hungry and leaking memory, even while doing nothing.

    Installing sneaky software that hurts hardware or system performance and a limited amount of activations is pretty nasty in my books. There are also claims that rub me the wrong way: 'we do this to artificially age the product, as it doesn't wear like other goods (too much value on the used item market)'. Like I play rough with other stuff I have and throw it away within a year (all my books, CD's and movies are nearly new and fully functional even after decades). I also think that this says something about the attitude of some gamedevelopers: make a game that pleases for a few months and then forget about it. While that might be the reality with some customers, the aim should be higher.
    Ja mata

    TosaInu

  5. #5
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Game Protection: Where do you draw the line?

    So, what if Microsoft went bankrupt then or did you all pirate your copies of XP enterprise edition or something?


    "Topic is tired and needs a nap." - Tosa Inu

  6. #6

    Default Re: Game Protection: Where do you draw the line?

    That is really verging on "apples and oranges". Windows is the OS, which is a very different thing to a game. The OS industry is one that demands such long term support, unlike games. OSs often run mission critical apps whereas a game is simply a form of entertainment.

    Games developers have a history of being much more volatile: Including; going bust, being bought out, changing publisher, dropping support, releasing only a certain number of patches etc. In fact when it comes to placing a bet on either a games developer supporting my game a few years down the line or MS supporting one of their OSs then I'd have to (reluctantly) go with MS every time. Also touching on games developers changing publisher - this often involves difficulty in finding/downloading patches and multiplayer servers going offline.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  7. #7
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Game Protection: Where do you draw the line?

    It is apples and oranges. The trouble with invasive game copy protection schemes is that they co-opt priveleges which are supposed to be reserved for the OS, ergo for an OS copy protection scheme to be invasive it would have to go even deeper (Require permanant access to your bank account?). If you bought a house and your insurer insisted on an inspection first you wouldn't complain, but if you bought a book and Borders insisted on inspecting your house before you placed it on your shelves you'd pitch a fit. And you'd be right.


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