Will EB2 use the same system of Cities and Castles in M2TW?
If so what changes will it bring? New names? New defenses? What features?
Will EB2 use the same system of Cities and Castles in M2TW?
If so what changes will it bring? New names? New defenses? What features?
We will use the system, but not in the same way.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Wasn't an idea floated around it could be used to simulate when an area's culture was sufficiently assimilated into another's culture? Like if you were the Romans and owned a Carthaginian huge city, in RTW it would stay Carthaginian but in M2TW it could use that switch to change it into a Roman Huge City after enough time has passed under Roman control?
There probably was that idea, but it wasn't us.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
So I take it you won't be using that idea?
I am just posting here because I never got a reply to my question.
How is that even possible?![]()
Well I am curious because Foot never replied so I just want to bring this back so I can get a quick answer.
Now you got me all curious.
Yes, I take it that you take it that we won't be using that idea.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
OMG!!! Is that where that hint about city-state factions come in?!![]()
Nah that's the hint you guys ought to be doing something better with your time than resurrecting long-gone, dead threads with an ever-so-polite "you know damn well what I mean" ring to it?
Last edited by Tellos Athenaios; 12-08-2008 at 14:03.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I thought EB was going to use it to simulate teh whole steppe faction/military settlers mechanic.
Last edited by antisocialmunky; 12-08-2008 at 16:31.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
What now aboute This we still dont have the answear...
The soldier who runs away, will RUN away another day...
Well thats the answer. Its been common knowledge for quite a while. Detailed in a glorious, multi-page long release about the peoples of north africa.
Its basically going to be used to simulate the differences between a nomad camp and a settled city. Probably the most efficient use for it anyway. Wasting something so versatile to simply change the culture of a huge city is silly. The EB team made the right choice in this regard.
EDIT: arghh, I just commented on a long dead thread revived by some stupid post question. Teach me to read the dates next time. Maybe this should just be locked down considering its an irrelevant thread.
Last edited by Blxz; 11-22-2009 at 15:59.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Thank you anyway I just wasnt shure...
The soldier who runs away, will RUN away another day...
Foot still has not answered me.
Foot has forsaken you.
All men will one day die, but not every man will truely live.
Well if you want it that way, its been one year. There's been no talk of the subject, nothing on twitter or the previews though we've already had one that detailed a little bit how culture would be used (Rome) especially the city state one.
Isn't that an answer in it of itself? Or was that not what you were asking Megas?
(I'm replying to the post below me.)
Last edited by antisocialmunky; 11-23-2009 at 13:03.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
So that old city-state idea is, from what I understand, somewhat abandoned? I never really saw much of a use for it, though I'm still quite confused.
Stay on topic, kid. Some of us are here to inquire after EB2, and we certainly don't need immature children clogging down a scholarly forum with ridiculous spam.
I wonder if "nomad camps" could also be used to depict the far less urbanised cultures of "barbarian" tribes...
"A wise man once said: Never buy a game full price!"
- Another wise man
Clever. However, limitations could also be made on upgrading a city to the next level in certain regions, shown here, to represent this. However, like you, I'm just throwing my thoughts out here.![]()
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