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Thread: Cities and Castles

  1. #1

    Default Cities and Castles

    Will EB2 use the same system of Cities and Castles in M2TW?

    If so what changes will it bring? New names? New defenses? What features?

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cities and Castles

    We will use the system, but not in the same way.

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  3. #3

    Default Re: Cities and Castles

    Wasn't an idea floated around it could be used to simulate when an area's culture was sufficiently assimilated into another's culture? Like if you were the Romans and owned a Carthaginian huge city, in RTW it would stay Carthaginian but in M2TW it could use that switch to change it into a Roman Huge City after enough time has passed under Roman control?


  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Cities and Castles

    There probably was that idea, but it wasn't us.

    Foot
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  5. #5

    Default Re: Cities and Castles

    So I take it you won't be using that idea?


  6. #6

    Default Re: Cities and Castles

    I am just posting here because I never got a reply to my question.


  7. #7
    Member Megas Methuselah's Avatar
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    Question Re: Cities and Castles

    How is that even possible?

  8. #8

    Default Re: Cities and Castles

    Well I am curious because Foot never replied so I just want to bring this back so I can get a quick answer.


  9. #9
    Member Megas Methuselah's Avatar
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    Default Re: Cities and Castles

    Now you got me all curious.

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cities and Castles

    Yes, I take it that you take it that we won't be using that idea.

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  11. #11
    Member Megas Methuselah's Avatar
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    Default Re: Cities and Castles

    OMG!!! Is that where that hint about city-state factions come in?!

  12. #12

    Default Re: Cities and Castles

    Nah that's the hint you guys ought to be doing something better with your time than resurrecting long-gone, dead threads with an ever-so-polite "you know damn well what I mean" ring to it?
    Last edited by Tellos Athenaios; 12-08-2008 at 14:03.
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  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Cities and Castles

    I thought EB was going to use it to simulate teh whole steppe faction/military settlers mechanic.
    Last edited by antisocialmunky; 12-08-2008 at 16:31.
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  14. #14
    Member Member jazstl's Avatar
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    Cool Re: Cities and Castles

    What now aboute This we still dont have the answear...
    The soldier who runs away, will RUN away another day...

  15. #15
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Cities and Castles

    Quote Originally Posted by antisocialmunky View Post
    I thought EB was going to use it to simulate teh whole steppe faction/military settlers mechanic.
    Well thats the answer. Its been common knowledge for quite a while. Detailed in a glorious, multi-page long release about the peoples of north africa.

    Its basically going to be used to simulate the differences between a nomad camp and a settled city. Probably the most efficient use for it anyway. Wasting something so versatile to simply change the culture of a huge city is silly. The EB team made the right choice in this regard.

    EDIT: arghh, I just commented on a long dead thread revived by some stupid post question. Teach me to read the dates next time. Maybe this should just be locked down considering its an irrelevant thread.
    Last edited by Blxz; 11-22-2009 at 15:59.
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  16. #16
    Member Member jazstl's Avatar
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    Wink Re: Cities and Castles

    Thank you anyway I just wasnt shure...
    The soldier who runs away, will RUN away another day...

  17. #17

    Default Re: Cities and Castles

    Foot still has not answered me.


  18. #18
    Member Member Darius's Avatar
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    Default Re: Cities and Castles

    Foot has forsaken you.
    All men will one day die, but not every man will truely live.

  19. #19
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Cities and Castles

    Well if you want it that way, its been one year. There's been no talk of the subject, nothing on twitter or the previews though we've already had one that detailed a little bit how culture would be used (Rome) especially the city state one.

    Isn't that an answer in it of itself? Or was that not what you were asking Megas?

    (I'm replying to the post below me.)
    Last edited by antisocialmunky; 11-23-2009 at 13:03.
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  20. #20
    Member Megas Methuselah's Avatar
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    Post Re: Cities and Castles

    So that old city-state idea is, from what I understand, somewhat abandoned? I never really saw much of a use for it, though I'm still quite confused.

    Quote Originally Posted by antisocialmunky View Post
    Clearly you have some something that is an afront to the almighty Foot. Repent, repent! For he may spare some of us!
    Stay on topic, kid. Some of us are here to inquire after EB2, and we certainly don't need immature children clogging down a scholarly forum with ridiculous spam.

  21. #21
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Cities and Castles

    I wonder if "nomad camps" could also be used to depict the far less urbanised cultures of "barbarian" tribes...

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  22. #22
    Member Megas Methuselah's Avatar
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    Post Re: Cities and Castles

    Quote Originally Posted by ziegenpeter View Post
    I wonder if "nomad camps" could also be used to depict the far less urbanised cultures of "barbarian" tribes...
    Clever. However, limitations could also be made on upgrading a city to the next level in certain regions, shown here, to represent this. However, like you, I'm just throwing my thoughts out here.

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