Quote Originally Posted by Zenicetus View Post
It would be neat if they followed the GalCiv2 model ... [where] you can have intense games that finish quickly on small maps (because all the factions are crammed together), all the way to huge campaigns that take weeks to finish, because there is plenty of time to explore and develop before you have any major conflicts, and it takes a long time to dominate those huge maps.
Stardock is even toying with the idea of taking advantage of 64-bit machines, which allow in excess of 2 gigabytes of RAM, to support "huge, epic maps -- I mean, truly epic," Wardell noted.

"People play campaigns in Dungeons & Dragons in the real world that last for years. We could do that with 64-bit. We couldn't do it with 32-bit because you can't make the landmass that big -- that's been a big memory limitation," he claimed. "If someone wants to play a game that lasts for three years, who are we to stop them?"
Gamasutra