Thank you SwissBarbar!

Originally Posted by
MarcusAureliusAntoninus
As for Greek names, when you conquer a province you get the trait describing the region. That trait usually has the name of the province in that text. If the guy who conquered the region you are interested in is dead, you could try looking up the trait description in the "...EB/Data/text/" folder (I forget the name of the trait description file).
I know, but unfortunately not for every region exists a "Periegesis".

Originally Posted by
MarcusAureliusAntoninus
You could download the fix to get rid of that bug, or just delete the kart-hadast reform part of the script like I did (After a half dozen of those buildings appeared).
I downloaded them a while (~70 years) ago, and I believe them to be for the German reforms only. What I did now is the following: I set ";" before each line of the EBBS script since the part when the "console_command build Carthage1Reform" came into play. I hope this was a good idea.
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;auskommentiert von mir am 6.11.2008 aufgrund Markerspam
;
;if I_TurnNumber >= 288
;
;console_command create_building Kart-Hadast "carthage1"
;console_command create_building Atiqa "carthage1"
;console_command create_building Gader "carthage1"
;console_command create_building Mastia "carthage1"
;console_command create_building Bocchoris "carthage1"
;console_command create_building Sala "carthage1"
;console_command create_building Lixus "carthage1"
;console_command create_building Adrumeto "carthage1"
;console_command create_building Lilibeo "carthage1"
;console_command create_building Lepki "carthage1"
;console_command create_building Karali "carthage1"
;set_counter Carthage_Reforms 1
;
;end_if
;
;if I_CompareCounter Carthage_Reformsinc1 >= 5
;and I_CompareCounter Carthage_Reformsinc2 >= 3
;
;console_command create_building Kart-Hadast "carthage1"
;console_command create_building Atiqa "carthage1"
;console_command create_building Gader "carthage1"
;console_command create_building Mastia "carthage1"
;console_command create_building Bocchoris "carthage1"
;console_command create_building Sala "carthage1"
;console_command create_building Lixus "carthage1"
;console_command create_building Adrumeto "carthage1"
;console_command create_building Lilibeo "carthage1"
;console_command create_building Lepki "carthage1"
;console_command create_building Karali "carthage1"
;set_counter Carthage_Reforms 1
;
;end_if
;
;if I_CompareCounter Carthage_Reforms < 1
; set_counter Carthage_Reformsinc1 0
; set_counter Carthage_Reformsinc2 0
;end_if
;end_monitor
;
Dunno if it did the trick.
Nevertheless I am very much interested in the Hellenic names for these cities. :)
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