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Thread: How to remove sea pirates?

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: How to remove sea pirates?

    Or simply use "auto_win attacker" or "auto_win defender" when confronted with pirates. It is cheating but when pirates are left unchecked for a couple decades they become ahistoric and quite annoying.


  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: How to remove sea pirates?

    Ahistoric? Weren't for example the Cilician pirates in the Mediterranean, just in that period EB is set in, extraordinarily strong.

    If I may cite Wikipedia:

    "The Cilician pirates dominated the Mediterranean Sea from the 2nd century BC up until their speedy suppression by Pompey (67-66 BC)"

    The Seleucids were too weak to suppress them, and Diodotus Tryphon, king of the Seleucid Empire from 142-138 BC, actually supported them, in order to strengthen his position.

    The Cilician pirates roamed across the entire Mediterranean, and began to attack the towns of Italy itself. In fact, even Ostia was plundered.



    Strabo writes that Pompey destroyed 1300 pirate vessels of all sizes.



    well, i know that wiki is not always the most authentic source, but anyway, quite impressive



    it is a challenge you have to master in your campaign. manage the pirates with a great fleat and try to maintain a position against the romans until the sea is safe again to maintain supplies.
    Last edited by SwissBarbar; 11-05-2008 at 22:59.
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  3. #3
    Guest desert's Avatar
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    Default Re: How to remove sea pirates?

    Go to the descr_strat txt in EB Data and somewhere in there you can set rebel values higher and lower. If you set the number for pirates and other Eleutheroi, remember that the higher the number is, the less show up.

  4. #4
    EB player Member Wausser's Avatar
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    Default Re: How to remove sea pirates?

    Quote Originally Posted by SwissBarbar View Post
    The Cilician pirates roamed across the entire Mediterranean, and began to attack the towns of Italy itself. In fact, even Ostia was plundered.


    Well, i know that wiki is not always the most authentic source, but anyway, quite impressive
    I think it's right, I've read it in Robert Harris' novel Imperium which is pretty historical accurate(according to my Latin teacher)
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  5. #5

    Default Re: How to remove sea pirates?

    I've never changed the rebel settings and never have trouble with the pirates using a couple of general rules.

    1. Keep a fleet (or more if you can afford it or have stretched out borders) of 4 of the smaller warships to clear out those annoying 1-4 ship fleets that pop up. They usually do the trick and usually don't lose more than 1 with even the worst result.

    2. Always leave your ships in port unless you have no other option. The AI seems to disregard ships in port and rarely if ever blockades. They seem to wander to certain catch points (or just don't get cleared from those areas - I never run with FOW off.) Usually after I get below around 200BC I rarely if ever even see one spawn.

    Personally, I'm convinced the AI will only allow so many rebel armies and navies on the map at any given time so once the Indian ocean is filled up with pirates, you don't tend to get spawns. I could be wrong but it's certainly my gut feeling from many games.

  6. #6
    Guest desert's Avatar
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    Default Re: How to remove sea pirates?

    Sorry, it was descr_rebel_factions.
    Last edited by desert; 11-06-2008 at 01:41.

  7. #7

    Default Re: How to remove sea pirates?

    Pirates are really annoying when you're playing, for example, the Sweboz and don't have access to any ships for a really long time.
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  8. #8
    Member Member Gugus's Avatar
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    Default Re: How to remove sea pirates?

    Mind that a change in descr_rebel_factions only works if you start a new campaign. It wont change the pirate spawn rate for an ongoing campaign.
    G

  9. #9

    Default Re: How to remove sea pirates?

    Quote Originally Posted by Starforge View Post

    2. Always leave your ships in port unless you have no other option. The AI seems to disregard ships in port and rarely if ever blockades.
    This is the key point.

    Ancient world ships were completely dependent on the land for safety - it was rare to spend more than a few days at sea.

    Ships should undertake short journeys, as short as possible, and end the turn in a friendly port whenever possible. When transporting armies a long distance, hop from friendly port to friendly port if you can. If you have no friendly port near enough, travel only a very short distance, leaving lots of movement points unused - so if you are attacked by stronger pirates, your surviving fleets will be able to retreat a very long way and outdistance the pirate pursuit.

    Alternatively, hug the coastline as you travel, and land your army off your ships onto the nearest shore at the end of every turn, so that if your ships get attacked and sunk you won't lose your army along with your ships. You can always reembark the army and continue your journey at the start of the next turn.

    Basically, unless you have a very powerful fleet strong enough to defeat almost any attacking pirates, don't behave like you own the ocean - you don't. Be cautious at sea if your fleet is weak.
    Last edited by Titus Marcellus Scato; 11-08-2008 at 21:36.

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